• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Captain's Caper! (Dunamin judging)

-Alexander hits both Scorpions with his blade, and then Brudd comes in and blasts the healthier of the two with a flaming strike, killing it and charring the corpse.

-Quagmire, Hrav, and Girth can go.
[SBLOCK=Combat Info]Initiatives
24 - Quagmire: 9 damage, grabbed (immobilized) until escape
21 - Hrav
20 - Girth
15 - Stormclaw Scorpions
12 - Alexander: 10 damage
07 - Brudd

S1 - 30 damage (bloodied and nearly dead)
S2 - dead
S3 - dead
S4 - 8 damage
S5 - 28 damage (bloodied and nearly dead)
S6 - 8 damage[/sblock]
 

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Giggling and capering over the success of his fire power Girth scampers northwards (H14) singing some kind of nonsense song.

"Hellfire, da de da, starfire, dum de dee, Take that, ye can't catch me"

With that his voice descends into some kind of maniacal laughter which echoes around the clearing before homing in almost like a physical missile on one of the scorpions (S4)

[sblock=Eldritch Blast]Attack vs Ref = 22: Roll Lookup Damage = 12;Roll Lookup [/sblock]
 

Quagmire pulls his hand free of the scorpion, and replaces it with a length of cold steel into the scorpion's underbelly.

[sblock=actions]Move: escape grab, athletics 23
Standard: Attack with Viper's strike: hits AC 19 for 7 damage and if that hits and it survives and shifts before my next turn, Girth gets an OA.
[/sblock]

[sblock=Quagmire stat block]Quagmire Weaselcrust- Male Hobgoblin Warlord 1
Passive Perception: 10, Passive Insight: 10
AC:17, Fort:14, Reflex:13, Will:14 -- Speed:5
HP:17/26, Bloodied:13, Surge Value:6, Surges left:8/9
Initiative +6, and grants nearby allies +2 to initiative
Action Points: 1, Second Wind: not used
Powers: Wolf Pack Tactics, Viper's Strike, Hammer and Anvil, Inspiring Wordx2, Hobgoblin Resilience, Bastion of Defense, Sneak Attack[/url]
[/sblock]
 


Hrav steps forward and flanks the wounded scorpion with Alex, then plunges his rapier deep into the creature's eyes, dropping the critter.

"There's a sting for ya!" taunts the bugbear.

[sblock=Mechanics]Move action - move to J9

Standard action - Piercing Strike versus S1 with a rapier, Combat Advantage and Sneak Attack granted by flanking with Alex

1d20+7+2;1d10+4+2d6+4 → [14,7,2] = (23)
1d20+7+2;1d10+4+2d6+4 → [7,4,1,2,4] = (18)

Hits Reflex 23 for 18 damage.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue 1
Passive Perception: +17, Passive Insight: +16
AC:16, Fort:14, Reflex:16, Will:11 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers-
Deft Strike
Piercing Strike

Torturous Strike
Predatory Eye

Blinding Barrage

Full character sheet[/sblock]
 

[sblock=garyh]Hrav would have to move to H9 to flank S1 with Alexander, not J9. Doesn't matter much anyway as your basic hit and damage would be enough to finish off that scorpion.[/sblock]-Hrav moves up and finishes of the scorpion nearest Brudd and Alexander.
-Girth unleashes a blast which bloodies the scorpion furthest to the north.
-The Scorpions attack Quagmire once more with a mad ferocity as they are more damaged and their numbers are reduced. The one Girth just blasted grabs the hobgoblin painfully with its claws while the other one stings him with its poisonous venom.

-Alexander and Brudd can go...
[sblock=combat info]Initiatives
24 - Quagmire: 20 damage (9 last round, 11 this round), grabbed by S4, 5 ongoing poison damage and immobilized (save ends both)
21 - Hrav
20 - Girth
15 - Stormclaw Scorpions
12 - Alexander: 10 damage
07 - Brudd

S1 - dead
S2 - dead
S3 - dead
S4 - 20 damage (bloodied)
S5 - dead
S6 - 8 damage
S4 claw attack and S6 stinger attack at Quagmire (1d20+8=19, 1d6+3=6, 1d20+6=16, 1d4+3=5)[/sblock]
 

Brudd swaggers up to the scorpion grabbing Quagmire, and brings his massive bastard sword around in a mighty arc... Which strikes nothing, but air and causes the surprised minotaur to stagger.

"I missed? Boss? Errr, heal..." The Minotaur mutters sheepishly, sending corruscating dark light rippling over Quagmire's wounds. He looks up quizically.

[sblock=Miss, and Quagmire can spend a Healing Surge with +4]Brudd moves up and misses with Righteous Brand, he then uses his minor action for Healing Word on Quagmire.

1d20+7=11, 1d12+5=6 Healing Word (1d6+3=4) [/sblock]
 

Alexander moves to flank the scorpion stinging Quagmire. He follows the swing of the sword to hit the scorpion grabbing him too.

[sblock=actions]move to G11; standard: Cleave on S6 18 vs AC, 12 dmg, 4 dmg on 64. S6 is marked.[/sblock]

[sblock=mini-stats]Alexander Duran- Human Fighter 1
Initiative:+1 Passive perception:18 Passive Insight:12
AC:19 For:17 Ref:14 Will:13
HP:25/35 Bloodied:17 Surges value:8 Surges/day:11/11
Speed:5 Languages:Common, Imperial(=elven)
AP:1 Second Wind:1
Basic Attack: +8 vs AC, 1d8+4
Opportunity attack: +10 vs AC, 1d8+4
Powers: Cleave, Sure strike, Tide of iron
Covering Attack
Comeback strike[/sblock]
 

Quagmire calls on his hobgoblin toughness to shrug off the effects of the poison as soon as it hits him.

ooc: immediate save from hobgoblin resilience, 12. With the heal from Brudd, he's at 16/26, 7/9 surges left
 

-Alexander moves up and bloodies the nearest scorpion while cutting the one beside it slightly as well.
-Brudd fails to hit his target though, but still manages to heal Quagmire some more.
-Quagmire quickly shakes off the effects of the poison once more. He might actually be getting used to it. ;)

-Quagmire, Hrav and Girth can go again...

[sblock=combat info]Initiatives
24 - Quagmire: 10 damage (9 last round, 11 this round, 10 hp healing from Brudd), grabbed by S4
21 - Hrav
20 - Girth
15 - Stormclaw Scorpions
12 - Alexander: 10 damage
07 - Brudd

S1 - dead
S2 - dead
S3 - dead
S4 - 24 damage (bloodied)
S5 - dead
S6 - 20 damage (bloodied)[/sblock]
 

Into the Woods

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