RAW from reading and counting would say yes.You had four points?![]()
RAW from reading and counting would say yes.You had four points?![]()
OP can still sneak attack creatures in lit areas as long as the character has nearby allies.You know, you cannot sneak attack if you have disadvantage in the attack roll, evne if you have a source of advantage....
Heck I'm kinda thinking this situation may be an improvement for the party since it forces the characters to stick together... rather than having characters burning rounds of actions just to catch up.Currently now that we're in the underdark, I still use stealth, but I have to travel with the "light pack" of other characters that need light to see, while others who can see in the dark, but aren't as adept at stealth, do the scouting. At best, this just gives me an edge in the first combat round when we're attacked, but I cannot do the scouting / recon that I'm good at.
I suppose Goldmoon should have told her companions to sod off she was staying home because she was gimped because the true gods had been forgotten.![]()
I have played in many games over the years where sometimes your class abilities get nerfed for a couple of sessions. We were tapped in a dead magic zone for two sessions so none of our casters or magic weapon worked including magical healing. We were once trapped in hell and the clerics were cut ff from their gods the only spells they had to access were the ones they had when we went in and third level and below. I have to disagree I have major fun when I have been nerfed because it requires thinking outside the box to accomplish things.
This player is not in this situation at all he can still do sneak attack and other things the only thing he can't do is stealth and scout. It is tough but hardly the end of the world.
OP can still sneak attack creatures in lit areas as long as the character has nearby allies.
But Sneak Attack wasn't the OP's issue, just "scouting / recon".
Heck I'm kinda thinking this situation may be an improvement for the party since it forces the characters to stick together... rather than having characters burning rounds of actions just to catch up.
It is a question of wanting your players to enjoy the game. You don't need to describe where they get the magic item, it is like downtime, they say they are going shopping for X you tell them to subtract Y amount of gold. Then move on to something that matters, what something that is depends on the story you are telling, they should know which npc's to go talk to from the previous bits of the story, you should never have the players going around town clicking on random people like some video game hoping to find the right conversation. You as a DM guide them to the next important npc.
I understand people don't like ACME Magic Artifact Co or Spellmart, but you don't have to have those in your world to handwave shopping. The characters still get the items from commissioning wizards, thieves guilds, general stores, alchemists, dwarven smiths, temples, etc... you just don't need to spend time talking about all of that.
There is a story, running around clicking on every npc in the village seems more like a video game to me than going and talking to just the few that move that story forward.
That underlined part is the important bit. A couple of session? Sure, suck it up and move on. But, that's not the case here. We're talking about multiple sessions. And, clerics limited to only third level and lower spells? Yeah, that's a limitation, sure, but, hardly on the same level as having disadvantage on EVERY action and everyone else having advantage on you.
Paraxis, over and over again, in thread after thread, I see you making these absolute statements about how D&D should run, how "you should never" this and how that is unfun.
No I said Lit and I meant lit.I'm assuming you mean unlit here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.