Xenonnonex
Hero
Feature of an adventure book. Yes. Not so much if people also claim it is a mini-setting.Feature, not bug.
Feature of an adventure book. Yes. Not so much if people also claim it is a mini-setting.Feature, not bug.
Feature of an adventure book. Yes. Not so much if people also claim it is a mini-setting.
Not sure I agree with that, but it's probably past the point where it matters.Feature of an adventure book. Yes. Not so much if people also claim it is a mini-setting.
Agreed. Despite my initial resistance, I'm very happy with the idea of "let's get just enough shelf space to introduce this setting". I'm still not thrilled that the Realms are what are used for all the adventures and think it'd be better if they spread out the love a bit. But... It's better than nothing and the simplified setting books don't suck.
Edit: spelling
The point is that Ubtao is the principal deity of Chult. Players who want to play native Chultans who worship Ubtao need something to work off of. That DM is told ToA has everything they need to run adventures in Chult. But then they are told to Google. There is a disconnect.I mean, I'm saying ToA has eveything you need to run an adventure in Chult.
If you think you need Ubtao's specific portfolio defined in order to run a Chultan adventure... then clearly we have different definitions on what we need to run adventures.
Yep. People see things differently.Not sure I agree with that, but it's probably past the point where it matters.
I mean, I'm saying ToA has eveything you need to run an adventure in Chult.
If you think you need Ubtao's specific portfolio defined in order to run a Chultan adventure... then clearly we have different definitions on what we need to run adventures.
The point is that Ubtao is the principal deity of Chult. Players who want to play native Chultans who worship Ubtao need something to work off of. That DM is told ToA has everything they need to run adventures in Chult. But then they are told to Google. There is a disconnect.
A DM needs the sites as cited that are missing information to run a coherent adventure. Clearly they do not have everything they need to run an adventure in Chult.
You don't even NEED that much. Once we were diceless many years ago and I ran a short adventure. If I needed a d20 rolled, I just picked a number in my head between 1 and 20 to be 1 and went from there. So if I picked 9 in my head to be 1 and the player told me 14, he rolled a 6. If he told me 8, he rolled a 20. It was slow, but we were still teenagers and we made it work gosh darn it!Yeah, well I think all you NEED is a set of dice. One set, for everybody to share.
If your ability to create your own adventure is broken by missing a god's portfolio (I assure you I need no such thing), then you may be googling for more help regardless of what setting book you buy.