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The Case of the Martian Ambassador

Wow. What is it about open calls? I'd never seen any of them, ever, until a few months ago. And now they seem to coming along pretty regularly. Is this just me? At least it's a sign that Wizards commissioning department thinks they work.

By the way, for any who haven't seen it, WotC is now looking for original speculative fiction novels.

I think this is a really good idea by Wizards books department. They're a major fantasy publishing imprint, it seems strange that they've, in the past, stuck to the shared campaign worlds ghetto.

your father is; congratulations on the publication. It's very humbling to have you you and takyris on the boards. It makes me wish I had the discipline to hone my writing skill, write something, and then take it all the way to publication.
 

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nikolai: Your post is over 100 words and it took, what, five minutes to write? If you put just ten minutes a day into writing fiction every day, you'd have about 70,000 words by year's end -- the length of many WotC novels!

Whoa, that math is really inspiring me -- I'm going to go write something :)
 

your father is said:
Takyris: You could always submit more than one proposal :)

As for the "all rights," I'm not quite sure what that entails. Hopefully there'll be some clarification in the next few weeks.

The quick version:

You sell a novel to Daw or Tor: They get first publication rights and probably reprints if they're warranted. You get an advance, and they will pay you royalties once a certain number of books have sold. One example would be "You get $5,000, and then $.15 for every book that sells after the first 5,000 copies." That might not be even close in terms of the numbers, but that's sort of how the equation would look.

You'd also hold onto the rights to write more stories in that world, even if you didn't publish them through that company. You'd hold movie or television series rights, the right to get paid if somebody turns your novel into a video game, the right to sell the foreign rights to your novel (which means you'd get paid again when you sold it in France, and again in Germany, and again in Poland, and so forth), and a host of other rights.

You sell your novel for all rights: You get a check. Then that novel, and the world that you created for that novel, belong to Wizards. If they want to make a game, you get no more money, and have no input on how the game is made or who makes it. If they get two million bucks for selling the rights to make a movie in your world, you get no more money, and have no say in who directs or who writes the script. If they decide to do a sequel, they might ask you, but they might have somebody else do it, too, and you have no say in that, either. The world now belongs to Wizards.

You can never write in that world again if you want to sell it for money, unless you're working through them. It's certainly possible that Wizards will treat you well and invite you to help write the game or further novels in that world -- but they don't have to. They could say, "Yeah, good worldbuilding, but we're gonna give it to Bob Salvatore now, and we're gonna sell the game-making rights to Mongoose, since those guys offered us a boatload of money for the options."

That's the difference.

If the number in the check-amount box is a big enough number, it could totally be worth it. But if it's your baby, and you want to write an eleven-book series, you'd wanna negotiate long and hard to get, if not some of those rights back, at least some kind of guarantee that you're gonna get to do what you want to do.
 

nikolai said:
...It's very humbling to have you you and takyris on the boards. It makes me wish I had the discipline to hone my writing skill, write something, and then take it all the way to publication.

Discipline? Dude, I just like writing fight scenes.

You write, and then you clean it up, and then you mail it out. If you want, you join an online or local writing group and get some feedback from other folks, who can tell you if you're accidentally doing something, uh, bad. You pretty much repeat that process for a few years, and eventually you get lucky.

It's much more a craft than an art. Nothing mystical about it -- just practice and writing the kind of stuff you'd want to read. Definitely takes time, and it's time you won't spend watching TV or playing CRPGs, but you can do it.

Anyway, enough preaching. Get off the boards and write. :)
 

takyris said:
The quick version:

You sell your novel for all rights: You get a check. Then that novel, and the world that you created for that novel, belong to Wizards. If they want to make a game, you get no more money, and have no input on how the game is made or who makes it. If they get two million bucks for selling the rights to make a movie in your world, you get no more money, and have no say in who directs or who writes the script. If they decide to do a sequel, they might ask you, but they might have somebody else do it, too, and you have no say in that, either. The world now belongs to Wizards.

You can never write in that world again if you want to sell it for money, unless you're working through them. It's certainly possible that Wizards will treat you well and invite you to help write the game or further novels in that world -- but they don't have to. They could say, "Yeah, good worldbuilding, but we're gonna give it to Bob Salvatore now, and we're gonna sell the game-making rights to Mongoose, since those guys offered us a boatload of money for the options."

I agree with the sentiment you expressed earlier -- that kinda sucks... but not enough to stop me from submitting. As a brand new, unknown writer, the exposure from a game and a well-marketed, high-profile novel is probably worth giving up the rights WotC is asking for.

I've decided to focus on a fantasy novel I started a few years ago, then set aside for when I got more experience under my belt. If anyone's interested in looking at the prologue, send me an email at littlemanfromfaraway - at - yahoo.com. I'm not looking for criticism, just "Cool! I'd read this," or "Dude, don't waste your time."
 

^I've been slow getting back into the novel. Only 1500 words in almost a week :(

I do find novel-writing quite different from short story writing, so I hope it's only an adjustment period thing. Also, I had a couple of other writing commitments to take care of.

I do like immersing myself in the fantasy world I created, and my city (my real-life city, that is) under several feet of snow -- think I'll take some time to sip eggnog and world-build :)
 

Hey, yfi, not to repeat myself, but over in the Open Calls thread, I noted that Wizards has clarified their "all rights" statement. I was totally wrong -- or, rather, Wizards used language that was very easy to misinterpret. It now looks like they just want to negotiate hardcover and paperback rights at the same time. The world will still apparently be yours.

So get to work! :)
 




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