Seregal sees if there are any interesting cyphers to quickly 'acquire' on the way out of the complex.
When he emerges, he sees the look of shock on Sevar Trimm's face. Clearing his throat, he quickly changes into his amber robes again, and adjusts them, enjoying the aura of authority they give him. Seregal walks up to Sevar. "Don't worry," he says, staring at the caravan master's face earnestly. "Everything is under control. Echo and I are experts in the field of numenera; these new, fine fellows are our friends and they're going to travel with us on our journey." He lowers his voice. "Think of how much safer the caravan will be! And you won't even have to pay them!"
Seregal smiles warmly and looks around the area, doing his best to convince the onlookers that the abhuman allies are friendly.
[sblock=Tashtego]Give me a searching roll, Difficulty Task 2 please. Int task, should that become relevant.[/sblock]
Sevarr Trim look at Father Seren as if he's lost his wits. "You're sure, Father?"
Duncan follows along with Echo.
"If we separate, they may not consider us part of Echo's entourage. I'd stay close, wherever she goes."
Duncan stays close by Echo's side, sword sheathed as they move (though his fists are themselves the equal of broadswords, and the devices is still locked to his spine). He moves smoothly alongside her, showing no emotion.
"Sounds like they've been trying to get through the Sheer for some time, blocked by the mountain ring until, what, someone carved through the mountains to make a path? Who makes a machine that builds obviously weaponized abhumans, but can't get them over a mountain range? And who were they built to kill when they get there?"
"You really think you can control them long term? Maybe we should stay and look for a way to shut their production down. A few abhumans we can handle, but an army?"
The abhuman with the antenna seems to catch part of Duncan's questions. "One of the previous cycles was able to clear the stone obstacles." It points to the walls of the Sheer. "This cycle will have easier travel."
Duncan grunts, and says to their patron:
"We barely managed to stop them from killing every human on the road. Send a fast rider to the caravan up ahead, tell them to take no hostile action against these abhumans. They're machine-made and programmed to kill attackers. If we are calm, they'll pass you by without harm. One wrong move and there's no stopping them. Make sure no one takes a pot-shot at them, or they'll attack."
He speaks to the rest of the party, after a fast rider is sent to the merchants along the route.
"Best to scare them into taking this seriously. If they're foolish enough to pick a fight, I don't know that we can stop this entire army."
He thinks, then speaks. "Do we need to go with them? Could we stay behind and go back in, maybe find a way to shut down the machines? I don't like the idea of an entire army coming out of that hole. We could find the upside down mountain without them, or even just keep one or two."
Sevarr blanches and signals frantically to one of the brehm riders. He urges his mount up and they go running down the path, shouting.
"How did you manage that?" Sevarr asks, hands shaking at the sight of all the abhumans that keep emerging from the underground chamber.
"I think they expect me to go with them," Echo says. "We don't all have to. I can't be sure, but I think this place might stop creating more of these creatures now that the next phase has started. And I hate to leave this place before I've had a chance to explore it more."
She gives the hatch and ladder down a wistful look.
"I suppose I can always come back."
The red-purple abhuman with the antenna looks at Echo curiously. "The Womb will continue to create more units to reach the place where time eats itself. We flow like blood through a vein. There must be a density to achieve the cycle, and an environment necessary to sustain the units." It points to the trees. "We will march in comfort as we follow the path, Keyholder."
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[sblock=Wisco]You keep back along the wall as the abhumans sweep up and out, being unobtrusive and inoffensive as they go. As you watch, another batch of abhumans emerges and goes to stand on the glowing dots at the back of the room. They seem to be waiting for more to join them before moving out. You search carefully, hunting for, well, anything of note or interest. The abhumans are coming up from somewhere, so the most likely direction seems down. After hunting along the floor, you find a sturdy hatch set near the wall, this one curiously both unlocked and unalarmed. After opening it, there is a great uprush of warm air against your face, and a circle directly below the hatch. Below, some sixty feet down, you can see another vast chamber. There's a couple of powerful light sources down there, a sound of whirring machinery, and a sound of flowing liquid.[/sblock]