Wisco levels a dart at the attacking hoard, but speed makes for unsteady hands, and his dart goes flying into a nearby tree. One of the broken hounds leaps up and vaults off of it, springing at an unexpected angle. Wisco managed to dodge the oncoming horror, but it was a close thing.
Seregal's arrow buries itself in the chest of the approaching broken hound, and its resulting howl is an ear-piercing shriek that makes the aneen scream. Antor's slice with the broadsword ends the creature's pain, but another races to take its place. Duncan meets one head-on, his massive frame swings his sword down, and two separate halves of a broken hound flop at the ground at his feet.
Echo's invisible push ricochets off the trees, and to both her exasperation and her surprise, that seems to draw the attention of more broken hounds to her location. The hounds pour into the clearing, their enraged cries making the aneen stomp in fear, and the drives and riders have to throw everything they can into keeping them from stampeding. Xaion calmly aims his huge crossbow at the lead hound, the bolt going straight through its eye socket and dropping the creature to plow into the turf.
But it doesn't seem to slow the others, and their shrieks almost seem to be a weapon in and of themselves as the pack races for your blood.
OOC: Please roll to defend as well as attack/whatever else you are going to be doing. If everyone will, when you roll on invisiblecastle you'll see something called "BBCode" when you roll dice, it'll be near the bottom of the listed codes. Use that, please.
Also, I'm going to use collective GM intrusion on you all as the broken hounds mass to attack you. Everyone gets 1 XP.
Initiative
Wisco
1d20=15
Seregal 11
Antor 10
Duncan 7
Echo 6
Hounds 6
Xaion
1d20=4
Wisco attacks
1d20=1
Xaion attacks
1d20=7