Oni
First Post
At low levels, the PCs had to work hard just to survive. Dungeon delving was dangerous business with death lurking around every corner. Life was procedural and cautious, lest one fell victim to some monster or death trap. After a few levels, however, things changed. The characters became more confident in their abilities and could survive longer, go farther and dig deeper. they could escape the dungeon and spread out into the wilderness, seeking adventure where it may be, regardless of how many miles they had to traverse to get there. Certainly, danger still lurked, but mid level characters met it head on. And while dungeons till served as core adventure locales, they shared space with towns and exterior ruins and wilderness. The world got bigger for them. Once the low high levels were reached, the game changed again. Followers came to serve the PCs and fortresses could be built. Level adavancement slowed, making the killing of monsters and taking of stuff secondary to interacting with the world. With newfound power (sometimes personal, sometimes political -- a dvision almost universally drawn down the line between "mundane" and "mystical") and responsibility, characters could engage and change the world. Moreover, the threats faced by these characters were often those of high intelligence as well as great destructive power -- it was no longer an issue of simply slaughtering monsters, but of facing down real evil. At even higher levels, characters often retired. Those that didn't, though, could wage open war (the Companion war machine rules), seek immortality, traverse the planes and even face down gods. While we don't know much about his early days, the progression hews close to the career of Beowulf -- adventurous youth, hero, ruler and finally meeting his destiny against the greatest of all foes..
I find myself having to ask how much of this is really not possible in the current version of Dungeon & Dragons, and how much of it you really need rules for in the first place.
On a slightly different note from a stand point of a game being something to challenge, how desirable is it that a game actually becomes easier and less lethal the more you play as per your suggestion at the beginning there.