Jdvn1
Hanging in there. Better than the alternative.
ooc: Ah, I couldn't find that in the SRD previously. I found it now, so I'll gladly take the two extra AC.Bront said:OOC: Full round defensive action is actualy +4 to AC.
ooc: Ah, I couldn't find that in the SRD previously. I found it now, so I'll gladly take the two extra AC.Bront said:OOC: Full round defensive action is actualy +4 to AC.
Jdvn1 said:ooc: The 19 damage I dealt--that was in two rounds? You didn't say how much damage I dealt in round 3.
Clearly hurt, Tamin is a bit angry. He redoubles his efforts and positions himself to try to bring this creature down quickly.
ooc: I assume I'm flanking with Vander right now. That gives me +10/+10 to hit and d4+5/d4+4 damage. My AC is back to a 22. Next round, if he moves away, I'll yell to Spike, "Help me trap him! Move there!" so that he'll take a 5' step so that I can take a 5' step to flank with him. If I barely miss, I'll use an action point.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.