The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro

Obviously annoyed at all of the recent happenings, "They are sentient, otherwise they would not use a signal, most likely. Why do they always want to hide, though?" Tamin speaks louder, then, so that all in the woods can hear, "One of you, come to speak to us, and we will consider not killing you for attempting to ambush us."

ooc: I don't expect them to listen. I'll ready an action-- if multiple of them come out slowly, I'll ready my sling. If multiple of them charge, I'll ready my double-scimitar (possibly already in hand, though), if only one of them comes out... we'll talk.
 

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The proud barbarian stays stoic as he carefully observe the fancy men and oppulent room. "What kind of men wears such cloth, and need that much confort. I probably don't have much in common with such a man. Why did he invited me here?"

Nor Var sitting on his shoulder carefully examine the alien environement while Randrak steps forward.
and in a very straight forward way he answers.
"My name is Randrak Huk'ar, warrior from the Demon waste. I would like to know why you invited me here"


OOC While Randrak is more a battle sorcerer than a barbarian as far as class are concerned he sees himself as a warrior more than a spellcaster.
 

Vander preps his shield and touches his dragon mark, as a glow of protection slowly settles around the warrior. He looks around in hopes of spotting the potential assailant.
 

Clang stands ready.
Concentrates and calls upon his Concealing Amorpha power.
[sblock]
OOC: 30 power points left.
if friendly he stands and listens but does not say anything.
If hostile and has multiple targets he casts energy missile (fire) at the first thing he sees.
If hostile and only one enemy he casts energy cone at it. (fire)

Concealing Amorpha
Metacreativity (Creation)
Level: Psion/wilder 2, psychic warrior 2
Display: Material; see text
Manifesting Time: 1 standard action
Range: 0 ft.
Effect: Quasi-real amorphous film centered on you
Duration: 1 min./level (D)
Power Points: 3

Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.


Energy Missile
Psychokinesis [see text]
Level: Kineticist 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.

Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A missile of this energy type deals +1 point of damage per die.
Sonic: A missile of this energy type deals -1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.

Energy Cone
Psychokinesis [see text]
Level: Kineticist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 5

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a cone of energy of the chosen type, extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area.

Cold: A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A cone of this energy type deals +1 point of damage per die.
Sonic: A cone of this energy type deals -1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.


[/sblock]
 

Spike draws his greatsword and swings it around a few times to show the possible attackers his martial prowess. "Dare you face us in open combat, cowards?"
 

THE CHAOS EFFECT 67
SEGMENT 067

"Welcome Randrak Huk'ar. I am Jaskin DeMell. I have a problem with my studies and my resources say you may be able to help me." Jaskin smiles in a manner that is warm and calming. "I fear something I seek may involve a dragon or two and you are possibly the only person in Sharn that has fought one before and remains alive. Am I correct?"

Glamour returns and hangs back so as not to intrude but can overhear the entire conversation.
 

THE CHAOS EFFECT
SEGMENT 068

It is quiet on the hillside then an errie yowl comes out of the forrest. It is loud and easily carries through the peaks. You can not help but to think the Howling Peaks got its name not from Wolves or the wind but from whatever these creatures are. Several moments go by and another howl can be heard followed by yelps and harsh coughs. There seems to be quite a few of them. They are clearly getting closer also.

Further actions?
 

"I think we'd better retreat. I'm not familiar with this terrain so whatever is out there clearly has a distinct advantage." Spike starts moving further down while watching the group's back.
 

"fought is a very broad term" thinks Randrak.

Staying calm he answers "Yes, I did"

Randrak answers waiting to see what the fancy men will propose him.
 

"Whatever is coming, they'll likely follow after us. Retreating would likely only delay whatever battle comes. I think we should prepare what we can."
 

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