Omegium
First Post
In Natural 20 press' Elements of magic, one primary class, the mage, and 5 subclasses, (white, red, grey, green and black mage) are described. Are the mage and is subclasses supposed to coexist in one campaign? Compared to the mage they seem awfully weak to me. Limited spell list selection, limited elements, no boons. Even some spells that are only for the mage and not for the specialists.
Should a specialist mage be forced upon a player, or is there some positive thing specialists have and normal mages don't I have overlooked?
And a couple of related questions: a green mage is obviously a druid type, so where is its trackless step? And why haven't any of the specialists the teleport and polymorph[element] spelllist? Teleport seems rather universal and essential to me.
Should a specialist mage be forced upon a player, or is there some positive thing specialists have and normal mages don't I have overlooked?
And a couple of related questions: a green mage is obviously a druid type, so where is its trackless step? And why haven't any of the specialists the teleport and polymorph[element] spelllist? Teleport seems rather universal and essential to me.