The Dragon #22 February 1979
For some reason we've lost January. So, this is the first issue of 1979. I'll note this issue has the "Statement of Ownership." We learn the latest issue had 3000 copies printed= with 262 subscribers. 950 copies are listed as not distributed.
The issues first bit is a "warning" about Origins. Apparently it's still up in the air at this point. Last they heard it was supposed to be in King of Prussia, but seems to have been moved to Widener University in Chester, PA. Both locations are very close to me, but I honestly had no iidea at the time. It'll be another couple of years before I get connected to the "gamer grapevine."
"Dragon Rumbles" covers the missing January, although indirectly. Tim went into the hospital and took longer recovering than expected. So, this issue is a combination of
The Dragon &
Little Wars. They have a questionairre included to get feedback on this issue.
"The First Assassins" was an article to appear in
Little Wars. It's quite appropriate to
The Dragon, detailing the history of the Order of Assassins started by Hasan Sabbah.
Another
Little Wars article included is "Irresistable Force -- A Brief Account of the Rise of the Swiss Confederation with Commentary on Their Military Tactics" by Gary Gygax. Again, this could have some RPG connections, but much less than the previous article.
"Armies of the Renaissance" is yet another
LW style article. This is a brief 1 pager, but is just the introduction to a series.
Our reviews cover
Up-Scope! (an SPI submarine game),
The Face in the Frost (a fantasy novel),
Panzerkrieg (a game published by SPI "expatriates"), plus a couple of fanzines.
The fanzines review is of historical interest as it's written by Gary, the title giving a clue "From Bad to Worse." He reviews
The Apprentice 2 and
Phoenix. For those not familiar with the concept, essentially these magazines took an article and money and published your article for you. Thus, quality control varied quite a bit.
Alarums and Excursions was probably the top of the heap (and its still in print today).
It's clear from the article that many of the writers in these magazines are bashers of TSR, and Gary is taking offense to that. In fact, a review of
The Dragon in one of them the writer states "“All in all, The Dragon is far from the best fantasy gaming magazine available but, regretfully, if you want to be up on the gaming community trends you'll need it." Another quote about TSR states " . . . you can be sure that the base philosophy of TSR Hobbies Inc. (sic) will be held high, i.e. TSR Hobbies Inc. (sic) has the exclusive rights to all role-playing ideas and no person shall violate this godgiven right by la ing eyes on material other than the gospel handed down from Lake Geneva.” To which Gary replies that he'll have to have TSR contact Games Workshop, FGU, Chaosium and other companies producing RPGs to get them in line. Reading between the lines, it seems
The Apprentice was a fanzine started by someone who was offended that TSR was protecting their copyrights and
Phoenix was just wretched.
We also have pages and pages of "Mapping the Dungeons" being a list of Dungeon Masters across the U.S. My own beloved Delaware has 5 entries, but I only knew one of them (another student at my high school). 8 pages of DMs, which hasn't Eric brought this back?

(Of not, one DM from Ontario is an Ed Greenwood).
"
Dungeons & Dragons -- What it is and Where it is Going" has Gary giving us a "state of the game" type article. He estimates that perhaps 150,000 people are now playing D&D. 4,000 sets were sold to December 1975, but Gary has no idea how many pirated copies were produced. Right now the basic set was selling 4,000 copies per month.
We learn that the first basic set had geomorphs and lists of monsters and treasures. He considers it an improvement that the next printing will do away with that and include a full adventure. One attempt at prognostication states "As all of the ADVANCED D&D system is not written yet, it is a bit early for prognostication, but I envision only minor expansions
and some rules amending on a gradual, edition to edition, basis." and "I do not believe that hobbyists and casual players should be continually barraged with new rules, new systems, and new drains on their purses." However..."Modules and similar material will continue
to be released so as to make the DM’s task easier and his or her campaign better." He also predicts that the computer will be a great tool for DMs, suggesting a D&D cassette can be plugged into the computer elminating the need for a DM or other players.
The D&D Masters tournament was announced, with a limited list of invitees, most of whom long time followers of the hobby would know (from Gary Gygax, to Paul Jaquays, Steve Jackson, Greg Costigyan, etc). For the record Gary placed 10 out of 18 (#1 was Bob Blake, Len Lakofka was #2). Interesting of note that Skip Williams is listed as playing and titled "ex-TSR employee." How many times has he come & gone?
Allan Hammack covers TSRs new board game "4th Dimension." Although I owned this, I remember next to nothing about it, I admit. It's a very chess oriented games with different pieces working is specific ways.
Now we have what must have been the draw to the issue during the time, a 9 page sneak preview from the DMG. It starts with magic items (Nolzur's Marvelous Pigments anyone?), and also includes the combat charts, saving throw charts and psionic attack charts. I'm always baffled by those saying how simple AD&D was with separate charts sorted by class to determine whether you could hit a monster.
Gary continues his eye on people commenting about
D&D in "SPI on
AD&D." He comments that it's clear the writer of a review in
Strategy & Tactics didn't play
D&D. It is said the PHB wasn't game design, but rewriting what appeared in D&D "he felt sure that dedicated D&D players would find the work useful and valuable anyway." Gary thinks the important point was that AD&D was called rewarmed D&D by an officer of a company that was "the past masters of the rehash, artisans of the warmed-over WWII battle game, purveyors of the umpteenth version of the same, tired scenario.."
"Stalemate at Kassala" is an article describing a wargame, presumbably intended for
Little Wars.
In another Gary classic we have a treatise on medieval weapons in "The Nomenclature of Pole Arms." If it wasn't for Gary I'm sure I wouldn't have a clue what a ranseur or bec de corbin was.
Fineous Fingers again apppears, as well as some single strips. Wormy is again missing in action.
In notable ads In our Judges Guild ad we have the appearance of
Tegel Manor. I will say, it's the best map of a haunted house - ever, for only $4.50 (about $12 today).
We also have the first ad for
In Search of the Unknown, the module that will be included in the next printing of the basic set listed at $5.49 (about $15 today).
GDW has a Traveller ad pushing the next expansion
Mercenary. It's $5.98, with 1001 characters and Animal Encounters each priced at 3.98 (Merc's would be about $16 today, the others about $11).
With the huge DMG preview we can see where TSRs focus is. TSR is clearly becoming the big cheese in the publishing industry, with the cheap shots being focused on it from some quarters. It seems Gary has taken this a bit personally, and might gave been seeing attacks where they weren't. Pointing out the detractors and firing back may not have been the best policy, and may have caused some ill-will where it wasn't needed (the GAMA/TSR fight between Origins/GenCon being the worst of this nastyness).