Khisanth the Ancient
Explorer
Diminutive Construct
Hit Dice: 1d10+0 (5hp)
Initiative: +1 (+1 Dex, +0 Improved Initiative)
Speed: 10ft.
AC: 15 (+4 size,+1 Dex, +0 natural), touch 15, flat-footed 14
Attacks: Bite +0 (+0 Base, -4 Str, +4 size)
Damage: Bite 1d2-4
Face/Reach: 1 ft./0
Special Attacks: - (acid for assassin skitterers)
Saves: Fort +0, Ref +1, Will -5
Abilities: Str 2, Dex 12, Con -, Int -, Wis 1, Cha 11
Skills: -
Feats: -
Climate/Terrain:
Organization:
Challenge Rating: 0.5
Treasure: None
Alignment: Always neutral
Advancement: None
A clockwork skitterer is a miniature spiderlike construct. Totally mindless, it can do nothing but obey simple orders ( for example, "Bite him!" or "Come to me!" or "Run away!). It has a 6"- 10" across adamantine alloyed body on 5" - 7" legs. 25% of skitterers are assassin skitterers, with acid on their fangs.
COMBAT
No skitterer enters combat unless ordered to, not even to defend themselves. When ordered to attack, they simply bite each round until dead.
Acid (Ex): A successful bite attack from an assassin skitterer deals 1d4 additional acid damage.
CONSTRUCTION:
A 5th-level wizard is required. He must have a laboratory. He must expend 1,500 gp for the body, 500 gp for ritual components, and cast haste on the skitterer on the final day of a one-week ritual draining 100 XP. An assassin skitterer requires 200 additional XP, a two-week ritual, and two Melf's acid arrow spells on the final day (in addition to the haste ). The creator must cast the spells himself, though they may come from outside sources (such as scrolls or wands).
Hit Dice: 1d10+0 (5hp)
Initiative: +1 (+1 Dex, +0 Improved Initiative)
Speed: 10ft.
AC: 15 (+4 size,+1 Dex, +0 natural), touch 15, flat-footed 14
Attacks: Bite +0 (+0 Base, -4 Str, +4 size)
Damage: Bite 1d2-4
Face/Reach: 1 ft./0
Special Attacks: - (acid for assassin skitterers)
Saves: Fort +0, Ref +1, Will -5
Abilities: Str 2, Dex 12, Con -, Int -, Wis 1, Cha 11
Skills: -
Feats: -
Climate/Terrain:
Organization:
Challenge Rating: 0.5
Treasure: None
Alignment: Always neutral
Advancement: None
A clockwork skitterer is a miniature spiderlike construct. Totally mindless, it can do nothing but obey simple orders ( for example, "Bite him!" or "Come to me!" or "Run away!). It has a 6"- 10" across adamantine alloyed body on 5" - 7" legs. 25% of skitterers are assassin skitterers, with acid on their fangs.
COMBAT
No skitterer enters combat unless ordered to, not even to defend themselves. When ordered to attack, they simply bite each round until dead.
Acid (Ex): A successful bite attack from an assassin skitterer deals 1d4 additional acid damage.
CONSTRUCTION:
A 5th-level wizard is required. He must have a laboratory. He must expend 1,500 gp for the body, 500 gp for ritual components, and cast haste on the skitterer on the final day of a one-week ritual draining 100 XP. An assassin skitterer requires 200 additional XP, a two-week ritual, and two Melf's acid arrow spells on the final day (in addition to the haste ). The creator must cast the spells himself, though they may come from outside sources (such as scrolls or wands).
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