The Closed Eye (DM: Halford, Judge: garyh)

OOC: Feel free to do additional stuff before leaving, etc., but in the interest of speed...

[sblock=Insight 10]Adie seems to be reacting more to Dodridge's response than on her own, she does not appear particulariy artful at disguising this and it looks like this may be a common occurence.[/sblock]

[sblock=Sending for the Guards]If Adie is asked for directions, or an address you again find yourselves unable to comprehend Adie's words - although you are fairly certain she gave an address.[/sblock]

Adie pulls away from the house keeper and turns her wide eyes on the party.

"Yes, Adie will take you." She says simply and turns on her heel. Dodridge watches on worriedly and the tutor Sprinthresh heads back into his room rubbing his forehead.

Adie leads the group through the affluent secions of the city for around fifteen minutes, eventually she reaches a boarding house called The Golden Snowflake. She walks straight into the lobby and heads upstairs. At the landings third door she stops and looks back to the party momentarily before opening it - it is apparently unlocked - and stepping in.

Upon entering you see the prone figure of a Forged, he lies spreadeagled with his arms and legs spread out into an x shape. Around him is a circle of blood surrounded by strange runes, the circle is repeated upon the eight foot high ceiling.

The corpse itself appears largely intact, with the exception of one gapeing eye socket which sits conspicuously empty. The Forged is dressed in a cloak and tunic and nothing else - hardly indecent given his anatomy.

The apartment seems minimalistically opulent, the floors are a beautiful polished oak the walls a subtle soothing off white shade and in each corner is a large vase filled with exotic dried flowers which stretch up towards the ceiling. In the center of the room is a circular table in the center of which is a recessed tray-like object filled with gravel and smooth rocks - something about it appears incongorously harmonious in the current situation. There appear to be several connecting rooms, one which might be a kitchen - though there are no cooking implements visible - and two more doors.

[sblock=Streetwise 10]The Golden Snowflake is a upscale establishment frequented by the sons and daughters of nobility and some wealthier merchants. It typically houses people for months rather than days renting out furnished aartments and is considered a hub of the social scene amongst the younger nobles.

[sblock=Streetwise 15]The guards have a tacit understanding that many of the nobles who stay at the Golden Snowflake use Weird Root - a narcotic hallucinagen, think fairly strong cannabis, either chewed or smoked - on a regular basis. Since the nobles cause lttle trouble and keep to themselves the guard have never been greatly worried about the problem, though a few of the dealers are arrested occasionally when more pressing matters are not at hand.[/sblock][/sblock]
 

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Tander steps into the room, remarkably unperturbed given what is before him. He kneels before the 'forged, paying closer attention to the circle than the now-soulless machine. He looks up at the ceiling.

"This is most... curious," Tander says in typically understated fashion. He strokes the flowers in the vase absentmindedly as he continues to survey the scene.

[sblock=Skill Check]
Religion Check on those circles: 15
[/sblock]
 

OOC: Since I am lazy :D could you guys let me know and unusual languas you speak - I am fairly certain you do not speak the language used here.

[sblock=Religion]There seems to be nothing overtly religious about the symbols, perhaps if the writing could be deciphered.[/sblock]
 

Tander lets his attention linger on the symbols. "Hmmm.... this is no common or elven alphabet, at least none that I've ever seen." Tander turns to the others. "Can anyone recognize this writing? Or even say what language it is?"
 

"Gods-dammit! You don't step into magic circles until you're sure they're safe! I don't want to have to clean Tander-brains off my overalls!" Palindrome cries in exasperation. (You know, that might have been a hint of concern in his voice.)

[sblock=Skill Checks]Arcana check on room (in general--Detect Magic). (1d20+10=27)

Arcana check on circle (in particular--both to identify the type of circle and magical auras) (1d20+10=19) Crap! May re-try that one.

Religion check on the magic circle. (1d20+10=15) Lame! I'll probably re-try that, too.

Arcana (Monster Knowledge) on construct. (1d20+10=12) Okay. Now, I'm upset.

Perception check. Any valuables? (1d20+2=11) DAMMIT![/sblock]

[sblock=To GM]Is it a nice tunic and cloak? Is the remaining eye a gemstone? 'Cause Palindrome might take it...uh...for divinatory purposes.

And Palindrome is all about feeling the burn on the psychic-block against the name. What's necessary to resist it?

Palindrome speaks Allaric and Draconic.[/sblock]

"Why don't you gents tear this place apart? I'll start a ritual to reveal the meaning of the language. Someone tie up the girl, so she can't cause any trouble while we work. Gods only know if she is who she says she is, and we damned well can't have her spoiling the crime scene--or waiting until WE'RE distracted, then knocking us out and plucking out our eyeballs."

[OOC: Palindrome casts Comprehend Languages. -10 gp of Arcana components. 40 gp left.]​
 
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[sblock=Palindrome]
Arcana = There is a faint and by now familiar aura of enchantment illusion and divination. The "magic" circle does not actually appear to be magic.

The bloody letters are in Draconic - I forgot Wizards got that so no need to use components, they read as follows...

"Betrayer, traitor, leech and fool. I execute you for the honor and vengence of the Crossroaders, my friends, my brothers. You brought about our doom, took our prize, and hid like a snake while we suffered for your misdeeds. You have damned me so I will damn you. Go to hell @#%%#%%^."

Monster Knowledge = This is, or was, a Forged (Warforged in as that is not clear the convention in L4W is to call the Forged apparently).

The vases appear quite valuable, but also very bulky - about 4ft. tall.
[/SBLOCK]

OOC: A note on odd non book effects, personally I am not wild about them and tend to avoid them; however, the adventure requires a number of them to be in place. Let me have a ponder and I will figure out how - and if - they can be combated.
 

Palindrome reads the circle's text to the group...

"Betrayer, traitor, leech and fool. I execute you for the honor and vengence of the Crossroaders, my friends, my brothers. You brought about our doom, took our prize, and hid like a snake while we suffered for your misdeeds. You have damned me so I will damn you. Go to hell @#%%#%%^."

"Looks like it's written in Draconic, gents. No magic aura about the circle. And if I don't miss my guess, this would be the Forged member of the Crossroaders. So, we've still a swashbuckling type to find...."

"Hmm. Where in Hades is the body of the elf girl?"

"Let's rip this place to shreds, but mind the vases. We'll load those into the carriage and fence them on the way home."

Palindrome tastes the fluid used to paint the circle, thinking that perhaps it might not be blood. Then, he pulls out his trusty dagger and sets about an impromptu autopsy of the Forged.

[OOC: The remaining eye would make a nice trinket.

Do Forged have blood? If not, from where did the blood come?]
 

OOC: I am fairly certain Forged do not possess blood in the conventional sense, so you can assume the blood is from another source - the Forged does not seem to have any obvious wounds. The cloak and tunic are servicable, but nothing special.
 

Woe crouches down by the circle, surveying the scene with bloody Draconic script and dead warforged with a quizzical look on his face. Just to be sure, he takes his spear out and pokes the corpse gently before Palindrome starts opening it up, not being entirely sure how to tell that a sentient construct with no wound marks actually is dead.

“So the croaked armor-man was part of the Crossroaders and now it looks like it ended up on the wrong side of a nasty ritual... Perhaps Karriman’s vengeful spirit or some such? We know from Yarg’s notes that he was a ritualist.”

Woe stands and begins searching the place thoroughly, hopefully with the help of his peers. He starts with checking the vases under the bloody ceiling, on the off-chance that something fell or dripped down in one while the painter was doing the deed.

He then moves on to the circular table and any other sturdy pieces of furniture that look suitable for standing on, hoping that the painter left a boot-, foot-, or claw-print while using it to reach the ceiling. He also studies the smooth rocks and whatever might be in the center tray on the table.

If nothing comes up, he moves on to the connecting rooms, opening cabinets and drawers, tapping around for hollow bottoms or false barriers.

[sblock=Perception check(s)]How do you want to handle checks to search the place, Halford? One or several? Also, I note that Tander has the highest Perception mod in the party, so I guess technically it would be better if Woe rolled a check to Aid Tander while he did the main roll.[/sblock]

[sblock=Insight 10]Adie seems to be reacting more to Dodridge's response than on her own, she does not appear particulariy artful at disguising this and it looks like this may be a common occurence.[/sblock]
Insight = 19 (actually 20, forgot the +1 for posting within 24 h)

Woe acts calm and collected, hoping Adie will mirror that attitude like she did with Dodrige.

[sblock=Streetwise 10]The Golden Snowflake is a upscale establishment frequented by the sons and daughters of nobility and some wealthier merchants. It typically houses people for months rather than days renting out furnished aartments and is considered a hub of the social scene amongst the younger nobles.

[sblock=Streetwise 15]The guards have a tacit understanding that many of the nobles who stay at the Golden Snowflake use Weird Root - a narcotic hallucinagen, think fairly strong cannabis, either chewed or smoked - on a regular basis. Since the nobles cause lttle trouble and keep to themselves the guard have never been greatly worried about the problem, though a few of the dealers are arrested occasionally when more pressing matters are not at hand.[/sblock][/sblock]
Streetwise = 15

Woe makes sure to check for traces of Weird Root while he searches the place, guided both by sight, smell, and his familiarity from guard duty with busting junkies (and pocketing their stash).
 
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OOC: On aiding, just both make rolls the aide will add to the highest check. The following is from my mememory of Eberron's Warforged, I believe it is pretty close to the mark, but reserve the right to change my mind :p.

Palindrome's impromptue autopsy turns up a few things immediately, as soon as he moves the corpse he discovers that Forged do indeed have blood, though it is more like a thick tree sap than anything else Palindrome has encountered. The blood is coming from beneath the body and upon rolling it over Palindrome can see a significant number - possibly as many as a hundred - puncture wounds consistent with a rapier or similar blade.

Cutting away, with some difficulty the Wizard finds a series of tough, but moderately flexible plates which appear to be the Forged's muscles - again the closest description seems to be plant based like fiberous roots. The creatures skeleton appears to be a harder rigid root wood like substance. Interestingly the roots appear to fuse seemlesly into the outer metal plateing, though they can be easily removed. The remaining eye is an odd and delicate little mechanism - although the word does not seem quite right - it seems to be a thin metal covering over a small mirrored chamber filled with fine silvery filaments which dissolve upon the Wizard's fingertips when/if he touches a few.

Adie meanwhile is watching Palindrome and leans over his shoulder to watch his progress. She appears remarkably unpeturbed.

[sblock=Perception 20]Inside one of the vases Woe sees a familiar sight amidst the dry willow stems, two feet of dried weird root - typically this is soaked in liqor and then chewed. From his experience Woe knows it to be valued at around fifty crowns. Aiding is allowed for this as I don't want to faff about making checks to see if everyone recognizes Weird Root, so for the moment we will assume that either Woe notices it or someone remarks, "What is this weord rooty thing?".[/sblock]

[sblock=Weird Root]Kinda stolen form Warhammer, in name only, Weird root enhances the senses and renders a person more empathetic whilst dulling their reaction time and creating distorted, but generally pleasent memories. It is regarded in much the same way as cannabis is in the U.S and U.K. Shredded Weird Root is commonly found in cigars, particularily Old Benjimens which are renowned for being comprised of virtually nothing else - so much so that going to see Benjimen has become accepted slang for both buying root from a dealer and going somewhere to indulge.

Mechanically - for this game only unless stated otherwise - Weird Root gives a +2 bonus to Perception, Insight, and Diplomacy, but gives vulnerability to all attacks - due to the heightened senses pain is far more debilitating. Memories are also blurred with everything generally being considered beautiful and exotic, this has little real effect, but in certain situations might prove inadvisable.[/sblock]
 

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