“You see that furry corpse bleeding all over the ground, buggy? That ain’t your punctured boytoy. That’s you. You’re dead.”
Woe quickly thrusts his spear into the bugbear, then smacks his self-portrayed shield hard in its forehead to shove it back a few steps – literally repelling it with his own smiling face.
Hearing Tander groan awake, Woe casts a glance down and gives him a quick nod of acknowledgement.
“Don’t worry, bud. Gotcha’ covered.”
[sblock=Actions]Tide of Iron,
22 vs AC, 12 damage and push bugbear to G16. Mark. Woe does not shift into H15 even though the power allows it.
Woe still has a Move and Minor action to spare, if he can use one or both of those to help Tander up, he will.
Hey, guys, let's choose to make the buggery-bear unconscious, rather than dead. Then, we can torture him (for information--heh!), remove his limbs, and send him back to his pals as a message. A tongueless message. But a message, nonetheless. Woe could carve, "You're next." or something equally threatening in Goblinoid characters.
No, I'm serious. We could milk this punk for a load of information and let his buddies know that we're the Dirty Harry, Charles Bronson good-guys, not the shiny, happy paladin good-guys.
I mean it. We're in an apartment with a kitchen. If we did something truly horrific with this maggot, but still it somehow able to limp its way back to its buddies...
Heh! We could even follow it back.
Knock out and torture was my exact same thoughts as well! This is without a doubt the strongest lead we’ve ever gotten our hands on, and we need to know all we can about “the Clan”.
There’s a much more obvious dismemberment than its tongue, though (we need it able to speak). It wanted an eye? We’ll give it an eye.
Oh, and if you can push the ******** back one space from y'all, I'll give him a pop with Acid Arrow.
All lined up for you, Ken. Bombs away![/sblock]
[sblock=Woe stats]
Woe Chinua - Human Fighter 1
Passive Perception 11, Passive Insight 11
AC 19, Fort 17, Reflex 15, Will 12
HP 28/29, Bloodied 14, Surge Value 7, Surges 8/11
Speed 5, Initiative +2
Action Points: All gone all too soon!,
Second Wind: Desperately used!
Powers:
Cleave,
Sure Strike,
Tide of Iron,
Steel Serpent Strike,
Comeback Strike,
Inspiring Word[/sblock]