“Nice job, certainly looks like something to go on. So, as I understand the notes by the eye symbol, this Karrimon fellow was a mage underling dispatched by Yarg to lead an expedition to this mystical locale within Daunton? Karrimon might have croaked, but any possible surviving members of the expedition could be a valuable informant to find out what this is about.”However, in a stack of yellowed notes he sees a symbol which is uncannily similar to the one which marks the eyes articles.
It appears to be a mere doodle in the margins on a treatise upon the theoretical possibilities of summoning an abyssal parasite, which Yarg has dubbed the Lung Worm - for its tendency to enter and devour lung tissue rendering the host dependent upon the beast to draw breath; Yarg appears to have been quite excited at the potential benefits of such a beast, speculating that it could lend its host the ability to process noxious gases. Next to the depiction of the eye is the following notation,
Veil in isles interior, bears further exploration. Karrimon killed by agents - what of the rest of the party? Persuit dangerous? Tribal religon, pre Daunton? What did they find?
Yarg appears to have suspected the existance of somekind of magical shroud in place in Daunton's interior. As far as Palindrome can tell this is something that the Wizard intended to persue once he had finished some of his more immediate projects, though he cannot uncover anything further in the notes. He does, however, uncover a few passing references to Karrimon which imply that Yarg was in possession of his ritual book after his passing - many of these references carry a derisive edge, and Yarg clearly seems to believe Karrimon to be an inferior practitioner.
Palindrome casts prestidigitation on the Screamer: honeysuckle, purple, and flatulence.
“...I see why you have no luck with the ladies…”
"I agree about the goblin. How about we tortu...I mean, talk to him after we visit the Glasstons? They stay up pretty late in Bacarte, and we can teleport via the tavern."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.