The Closed Eye (DM: Halford, Judge: garyh)

[sblock=Ha-ha-ha!]
It wouldn't do to have any portions of your anatomy inadvertently wandering into an extradimensional space, after all.

:lol::lol::lol:

It writes in a dense, angular script with reddish black ink, and about every two or three sentences, it... editorializes. In a particularly vulgar and insulting fashion.

*sniff*

Best. Magic. Item. Ever.[/sblock]

[sblock=For DM Only][sblock=Seriously, DM Only][sblock=Stop it!][sblock=Facts about Doddoddod]Doddoddod can cast cantrips, but no combat or utility spells. *Nada.* (Part of the reason he had to flee the Isle of O.)

He can perform ritual magic, but it takes more time and effort than normal (about twice as much in component costs and casting time), hence his 'stinginess' with magic. He's very methodical in the ritual department and possesses a vast library of rituals, so he's extraordinarily versatile and skilled with them--and has learned how to 'cut corners' on little things, like poaching eggs. But he avoids the magical 'heavy lifting'.

His Intelligence is pretty high (on very specific things), but his Wisdom is sub-sub-par. Almost like he's a shadow of his former self.[/sblock][/sblock][/sblock][/sblock]
 
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[sblock=DM Only]Atreus changes his mind and doesn't go to bed right away. He quickly returns to the laboratory, where Palindromes was at, and tries to figure out what which reagent Palindrome was working with. He tries to identify it by smell. If he doesn't get lucky he just goes to bed[/sblock]
 

[sblock=Atreus]Let me get this straight: you're going to sneak into an unfamiliar wizard's laboratory and start opening and sniffing random bottles? If that's your plan, make an Arcana check, and any other checks you think are appropriate.[/sblock]
 

[sblock=DM Only] Yes, that is what I plan to do. Perception, knowledge arcane and perhaps stealth are relevant? Perception and Knowledge Arcane and stealth. . I wanted to add that Atreus speaks/reads/writes multiple languages, so if there are any warning labels( if he can read it ) he doesn't open them. If something goes wrong he will flee to his quarters and pretends that he sleeping[/sblock]
 
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[sblock=Atreus]You sniff and prod a number of the bottles, but after the first few, the air is so full of conflicting scents and stinks that you don't think you'd be able to identify the right bottle if it had a ghostly glowing arrow pointing to it. On the plus side, your experimenting doesn't seem to have had any negative consequences.

ooc: man, did you get lucky. I spent a good half hour coming up with awful things to happen to you, and then I roll the number for "nothing happens".
[/sblock]
 

After a seemingly interminable night, morning comes at last. Neera, looking unreasonably cheerful, greets each of you as you assemble again. She seems to have had no trouble locating Doddoddod's larder, as is an empty plate with the remains of an appetizing-looking breakfast next to her. She is munching a bit of fairly fresh fruit.

"You guys ready to go check out Marn Mansion yet? I can't believe you all slept so long. Is it because you're so old?"
 

Tander smiles at Neera's rudeness. "I certainly feel old, young lady, especially after..." last night, Tander thinks to himself. His dark dream has not left him completely, but he decides not to burden the others with his own troubles.

"Nevermind. The truth is, I don't even know how old I am, so I can't really use my age as an excuse for much of anything."

Tander takes a seat, looking at the others inquisitively. "Perhaps we should make our way to the mansion, unless someone has a better idea. I am done with my morning routine, such as it is."
 

"Quiet, you!" says Palindrome, cuffing the halfling behind the ear, "Familiars are to be seen and not heard."

The wizard enters the pantry, whispers the incantation to disarm the explosive runes, dials in the fourteen digit combination, removes the false bottom, unlocks the mini-safe, disarms the poison dart trap, and retrieves a tin of coffee beans from the farms of Mount Celestia. He removes the decoy beans from the false tray at the top of the tin and retrieves two fistfuls of Holy Beans. He replaces the tray--because Doddoddod always takes the beans off the top. The old wizard has an appreciation of many things, but he couldn't identify coffee to save his life. (And it actually almost killed him.)

Palindrome shoves the beans in his mouth, crunching them with relish. He draws a flagon of water, shoves a finger in it to bring it to steaming temperature, and chugs it, swishing it about in his mouth. He gargles. "Oh, yeah. That hits the spot."

"I'm for hitting the road, too."

"Oh, and don't talk to the familiar. It only encourages them to have ideas beyond their station, like 'Why am I the one that has to walk in front of the party and stomp the floor to activate traps?'"
 

"I'm not your familiar, you toad. Stop calling me that unless you want to find this Glasston fop yourself. Oh, and if you ever touch me again, I'll kill you in your sleep." The halfling girl looks like she means it.
 

"Oooooooooh!"

Palindrome's mage hand appears and touches her.

"I'm not touching you!" says Palindrome.

The mage hand does it again.

"I'm not touching you!"
 

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