"Well, gentlemen...and Arnest...I think it would be wise for us to split up and return to my master's tower. The authorities probably have a description of our group, so if we stay together, we increase our chances of capture--especially in light of the fact that one of our party is easily identifiable as 'that guy with his image painted on his shield'. Also, I suggest that our murderous, thieving rogue compatriot sneak back to the house and assassinate that crippled elf, so the authorities won't be able to address additional questions at him and confound our attempts to defeat the Closed Eye cultists. As the house is on fire, I would think that the scene would be rather chaotic, making it easy for Atreus to sneak in and do the deed. Finally, I would like to mention that if you had permitted me to murder the elf initially, instead of saving it for later, we wouldn't be in this mess. In short, it is all of your faults."
"So..."
"I'll see you gentlemen in a bit."
Palindrome starts to walk away, pauses, and turns back to face the group. He points at Arnest, "By the way, ****, the reason you're so attached to the snake ***** is that she cast a ***** ****** compulsion upon you. You've been her **** patsy all along. Bet you've donated a **** of cash to your little worship group? Yep. She'll deny it, but hey, I'm only a **** wizard. What do I know about enchantments? A whole **** lot, that's what."
"See ya!"
[sblock=Bluff Check]Bluff (1d20+7=26)
Oh, yeah, baby!
Mr. DM, after all the 1's (15 to be exact) that I have rolled, that '19' had better do some awesome, super-cool stuff!
Pleeeeeeeease![/sblock]
[sblock=To the DM]Was Palindrome able to recover any of the arcane components or amulets before the flight from authority began? (Here.)
[sblock=No! Not you, the DM!]Here's what Palindrome plans to...
"So..."
"I'll see you gentlemen in a bit."
Palindrome starts to walk away, pauses, and turns back to face the group. He points at Arnest, "By the way, ****, the reason you're so attached to the snake ***** is that she cast a ***** ****** compulsion upon you. You've been her **** patsy all along. Bet you've donated a **** of cash to your little worship group? Yep. She'll deny it, but hey, I'm only a **** wizard. What do I know about enchantments? A whole **** lot, that's what."
"See ya!"
[sblock=Bluff Check]Bluff (1d20+7=26)
Oh, yeah, baby!
Mr. DM, after all the 1's (15 to be exact) that I have rolled, that '19' had better do some awesome, super-cool stuff!
Pleeeeeeeease![/sblock]
[sblock=To the DM]Was Palindrome able to recover any of the arcane components or amulets before the flight from authority began? (Here.)
[sblock=No! Not you, the DM!]Here's what Palindrome plans to...
- Go to the Hanged Man tavern, step through the portal to Baccarta, find a crew of adventurers with a respectable degree of moral flexibility, and join them.
- If the cursed hand stops him, he goes to Doddoddod's tower as fast as possible to beat the other members of the party, sets the security system to recognize the other members of the party as enemies, tells his Dod*3 that everyone has been possessed, and lets the pieces fall where they may.
- If the cursed hand stops that, he goes to the tower, tells Dod*3 that everyone is possessed, that Arnest is a cultist and mind-controlled Palindrome into doing unspeakable acts (taking advantage of P's moral weakness), and now controls the other party members. Palindrome escaped with his life, and his party is out to kill him and his master.
- If the cursed hand stops that, Palindrome attempts to poison the Snake Lady's and Arnest's food when they get back to the tower.
- If the cursed hand stops that, he's going to FREAK OUT! All his other tantrums will be small by comparison.
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