The Concept Is... he DOESN'T use a sword.

takyris

First Post
As a DM, you can also encourage creativity with flavor text:

It's a heavy-bladed broadsword with a long blood groove.

It's a single-edged saber often used by mounted opponents.

It's a medium-length leaf blade, razor sharp on one end, sharp halfway along its back end, made heavy at the tip for good cuts.

It's a heavy cutlass with a basket hilt to guard the wielder's hands.

It's an exotic-looking sword, wide and heavy at the tip, whose blade curves forward instead of back, with a simple one-piece grip.

Each and every one of those swords is a longsword with different flavor text. I mean, they don't HAVE to be -- you could say that the broadsword is closer to being an axe, or that the saber is a slashing rapier, or that the exotic sword whose name I forget is really more like a scimitar -- but if you want to encourage diversity, flavor-text it up a bit.

(Or just make a greathammer, yeah. :))
 

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Sometimes, I get sick of the preponderance of sword use among warrior types in D&D.

Don't get me wrong, I like the sword as well as anyone, but I get tired of seeing swords & sword-like weapons being used all the time.

So, I find myself creating fighters (paladins, whatever) who dress in plate and wield, say, an axe or a pole axe, or a big spear, or maybe a warhammer or military pick.

You know, common weapons which knights used all the time, but which rarely seem to be used with the knight concept in D&D. I don't really get the urge to give them really exotic stuff, like kukri or anything - just common stuff that gets ignored.

I find that, since the gamers I've known are so heavily into the cult of the sword, the mere fact that my character is specialized with a pole axe makes him really stand out, even if he is otherwise mechanically identical in every way to a sword based companion.

In other words, I've seen so many sword fightin' knights, that different sorts of common melee weapons become actual character hooks.

Anyone else find this?


Patrick Y.
 


Hi Arcane Runes Press,

Have to agree that it does get a lttle boring to see fighters always taking the Longsword. Only recently have I convinced the worst offender of my players in this regard to "advance" to the Bastard Sword for something different - he still whinged about having to waste a feat on Exotic Weapon by I urged him strongly to give it a go.

However, one of the most interesting characters in one of my games specialised in the trident - not some niminy piminy fish poker but a 50 lb. chunk of metal. It really individualised the character and made him memorable for the other players.
In my new game, someones doing interesting stuff with a Glaive which again will make the character stand out from the rest.

As for the Knights that you mention, I'm playing a Paladin Knight that uses the longsword so I suppose I'm as poorer offender as most ;).

Best Regards
Herremann the Wise
 

One of my favorite characters fought with a halberd. Any reason why the halberd wasn't considered a reach weapon in 3e? I mean, it's a polearm. That's kinda the point. Did it get changed in 3.5?
 

One of the few paladins I ever played and enjoyed used a warhammer... Would probably do it again if I ever played another paladin.

Of course, in most games, stats for non-sword weapons really, really encourage fighters to take swords...
 

my fighters tend to either use axes, spears, or polearms. now that weapon speed doesnt matter, using that glaive guisarm isnt so sucky =)
 

My players tend toward using swords, axes and pole arms (well, only the naginata). Oh, and bows/crossbows.

What they don't do is emulate the knight archetype. There generally are no heavily-armored fighters among our PCs - but there are heavily-armored clerics and a sometimes a paladin. Most characters - paladins included - tend toward light armor.
 

I was in the process (yesterday, actually) of creating a fighter 8 who used the ranseur for reach, and had quickdraw to switch to heavy flail or halberd as required. He also was going to carry 5 throwing axes as backup, and wear full plate. Then my DM gave me his opinion on sunder, trip and disarm - all of which my fighter was going to be using (saving WF and WS for higher levels)... so... anyone got ideas for a DIFFERENT fighter concept, please (!) throw them my way... pretty please?
 

It's all about the bohemian earspoon, baby.

Actually, one of my favorite "stock" characters to bring into RPGA Living events is a gravedigger.. a gloomy and fatalistic fighter who fights with a shovel.
 

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