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Nightfall said:
Hexed Blood Reaper controlled by a coven of moon witches.


Hi Nighty!

The party is in eastern Vesh right now, tracking some rumours of a necromancer experimenting on innocent townfolk with blood sea tainted magic/mutations! Just thought you would like to know. The Blood Sea sourcebook is better than the last few...
 

Hmm... this is hard, not knowing your group.

Here is something I concocted, which is a challenge for any magic light group.

It's called a Stone Troll.

Use Monte's Magical Construct Template on a Troll. Constructs are immune to nonlethal damage. Anything but spells, fire & acid do nonlethal damage to a troll. Mister Troll Construct takes no damage. Of course, they have next to no hit points, but it should take your party a few rounds to realize how to fight them effectively. It sure confused mine for a couple, since their method of attack for a troll was beat it into submission and THEN coup it with acid or fire. If you want to give it further resistance, make it a Stone Fiendish Troll or something to cut out more of it's weaknesses.

Happy hunting.
 

A formian myrmarch teamed with a formian taskmaster and 4 advanced formian warriors is nice. Make sure the myrmarch and taskmaster can be hidden, either in the catacombs of a hive or by an invisibility effect. The taskmaster can use its dominate monster ability to turn the party against one another, while the myrmarch can use its anti-chaos spells and poisoned javelins to paralyze characters with low Fort saves. It's a good combo, just be sure to beef up the warriors enough to where they have a reasonable chance to hit the fighters. Eventually someone's going to fail a save or two. :)
 

Use 4 invisible stalkers (CR 7 each), but have one of the 4 stay away (30 feet) from the other 3, and let him wait a few rounds (these critters have 14 intelligence, lets use it).

After a few rounds, the 4th isolated critter should have located the arcanist that hangs in the back (because he's far away from the others, there's a good chance he avoided any invisibility detection spells). Have him silently come behind the arcane caster, and ready an action to disrupt the spellcasting...

...your players should remember for a while that encounter.
 

BigFreekinGoblinoid said:
Hi Nighty!

The party is in eastern Vesh right now, tracking some rumours of a necromancer experimenting on innocent townfolk with blood sea tainted magic/mutations! Just thought you would like to know. The Blood Sea sourcebook is better than the last few...
Okay then send in Thesk. :p ;) He's my creation after all. (Well sort of.)

Another option, Pisceans. Lots of Pisceans. ;)
 

A high level Wizard has confined himself inside a Prismatic Sphere spell, and, seeking total privacy, has cast Permanence upon it, seeking to hedge out the world. It acts much as a reversed Prismatic Wall, with an inside area of several acres, and the Wizard's tower at the center.

In order to escape, the PCs must find a way to cast all of the required spells, in the reverse of the normal order (beginning with Dispel Magic). The Wizard, of course, will object, and seek to stop them (Baneful Polymorph, etc.) The PCs must avoid him, find the proper spells, and bring down the seven-layered wall, one layer at a time, in order to be free.
 
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Off the top of my head: A pair of kytons on a bridge suspended by chains over running water/lava/an acid pit/whatever. Depending on what you have under the bridge, have a secondary team of weaker monsters with ranged weapons (I've always liked kobold archers, for some reason) pelt the casters and characters with arrows and/or cut the bridge partially loose at one end. Once the bridge gets moving and players start falling/slipping/needing to hold onto chains, the kytons can start animating the chains to use as weapons (grabbing onto barbed chains not so good for the preventing of falling, at least it's painful).

Best,
tKL
 



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