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Spellstiched wight skinhusks (Book of templates). Skinhusks can be 'filled' with a substance, like for instance Yellow Mold. Since you're playing a Scarred Lands campaign you could have you're necromancer fill these skinhusks with blood sea tainted sea water, maybe a more potent concontion of it.

Normally though the skinhusk template cannot be added to undead but if you combine it a wight, ghoul or even a vampire you get a much deadlier and unique creature. And what's the fun if a DM can't 'break' the rules know and then ;).
 

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1 spider familiar, stowing away in someone's pack. Wizard owner keeps tabs with familiar to find the optimal ambush point.

Get a lot of nets, add in barbed wire as part of the nets (they take only 1d4 from the barbs, but the poison is a whole other idea). While Players are trapped in the nets, Wizard gives it to them in spades of with Subdual Fireballs(have wiz be level 8, subdual fireballs do subdual damage, spell level is same as fireball). Have a few lackies throw more nets when pc's try to cut themselves out or some such. Or better yet, a whole slew of unseen servants told to bear nets over a certain area, and let go. An illussion spell could mask the presence of the nets until they fall.

At the most, only the spell caster with dim door could possibly escape.
By then however, we might have the other 3 subdued and under the mercy of the wizard. A wand of subdual fireballs comes to mind for repeated castings without burning out the wizard.

This format makes the wiz sound more like a bounty hunter than anything else.


(edit: too many kobold posts, changed mine to bounty hunter wiz thingie)
 
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Kyramus said:
Kamikazi Kobolds with a bead from a necklace of fireballs. They don't need to hit, they only need to overlap theyr blast radiuses with each other. Party gets the fun of rolling multiple saving throws, WHILE being pelleted by 3 archers (ft level 6) and a Level 6 wiz somewhere in the background with various spells and at least 1 wand of dispel magic and 1 wand of fireballs.


a group of 4 5th level Troglodytes. One cleric, one Barbarian, one rogue, and one ranger. Have them ransack a village and steal villagers. Make sure all their cons are jacked up so their stink ability DC is high.

The ranger's favored enemy should be whatever race the party consist most of.

If they get away, (or if just the rogue gets away) the PCs can track them back to their swamp and encounter the whole darn tribe!
 

You want challenging? Three words:

Tomb. Of. Horrors.

Whoever makes it alive to encounter the lich at the end will be very challenged. ;)
 
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A VERY old troll who has set himself up (unwillingly... it just kinda happened) as a god to a cult of kobolds with 2-4 levels of sorcerer (or druid/shaman, if you prefer). The cult can vary in size based on how difficult you want it to be.

The troll doesn't really understand the whole "I am a god thing" so he just goes after the adventurers as though he has gotten used to the kobolds and doesn't even realize them.
 


I've discovered that multiple weak opponents almost never do any significant damage. However, they make a good opportunity for the PCs to flex their muscle.

My suggestion: Mindflayers

Throw a CR10 advanced mindflayer at them with a few CR5 henchmen.

Or... start a Midnight campaign. ;)
 
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