The contests are OVER! Thanks very much to everyone for playing!

Hope #3 is with me...

Player's Guide to Rangers and Rogues. Why? Cause I wrote some of it! ;) Plus I liked my three entries.
 

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Complete Book of Eldritch Might. Because of the tremendous depth and scope of imagination in it, and some of the coolest spells I've ever seen.
 

Manual of the Planes, because it continues to spark ideas and it has never failed my in creating interesting locales for my adventures.
 


Ooh - I am going to list more than 1.

Occult Lore by Penumbra - It has some cool concepts for other types of magic. I like Oneiromancy (Dream Magic and adventuring in dreams). I like the elementalism. The rest is something that I haven't found a way to add to my game yet.

The Shaman's Handbook by Green Ronin - Nifty spontaneous divine spell caster that interacts with the Spirit World.

Anger of Angels - Ever since I read that one, I have had this idea for a wacky Angel-based campaign. Sure, it would be high powered, but it would allow me to give my players a different take on my home-brew world.

Enchiridion of Mystic Music (PDF) by S.T. Cooley - Additional affects for bardic-type music abilities. I play a Bard, I'm sure you can see the appeal. :)
 


I am in love with Draconomicon for it's dragon concepts as well as the art. I love the picture of the blue dragon using Rebuking Breath on the wraiths, simply cool.
 

my favorite non dragonlance rpg book is Urban Arcana. Not just because i'm a named npc in it (thank you, Stan!), but because it's a joy to read and a font of really cool campaign ideas, like my insurance company of elemental evil concept =)
 

Murphy's World and Bob, Lord of Evil.


2 of the funniest reads ever for roleplaying games, although the game itself is nigh unplayable.

Jesse
 

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