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1E AD&D DMG is one of my favorite books ever. I enjoy seeing how attitudes on running the D&D games have changed through the years. Also the DMG still has good advice on running games, even in this era of DM laxness
 

I'll go for somewhat obscure...

Timemaster from Pacesetter Games. I'm a sucker for Time-Bending-Warping-Traveling RPGs. Unfortunately, nobody I played with was and this box has sat on my shelf for many a year, unplayed but not unloved. I tossed around the idea of trying to obtain the license to do a d20 version of Simon Hawke's TimeWars series of books, but I'm afraid I'm the only one who would be interested in playing it... Oh well.
 


Faces of Evil: The Fiends because it is almost completely crunch free, (maybe 100 percent, I need to read it again), and yet it is full of information, inspiration and entertaining to read.
 

2e Faiths and Avatars

That book got me hooked on the realms. I still flip through it if I am thinking about making a cleric of talos bad guy or something.
 

Hackmaster, 4th edition. It's the perfect and most realistic simulation of fantasy combat ever. It can do no wrong, and the GM is ALWAYS right (so long as it says so in the rules)
 



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