The contests are OVER! Thanks very much to everyone for playing!

Unearthed Arcana

Why? It takes some very interesting, note worthy options and brings them together into one trust book that is quite modular in nature.

Definitely a good idea and definitely worthy of consideration.

(Great contest - good luck to all!)


Thanks,

Taren Nighteyes
 

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OK all , I'm gonns close this contest now -- rolling % dice!

And the winner is:

WayneLigon!

Congrats!

WL -- please send me an email with your book choices and mailing address

Thanks to everyone for playing!

Look for the next contest very soon...
 
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CONTEST 18 OPEN NOW:

To enter your chance to win your choice of TWO of the books on the list below, please post to this thread with your answer to this question:

With 3.X, you can almost create any type of PC/Monster you wants with Special Abilities, feats, skills, etc... Should D&D version 4 be a "classless" system? Why or why not?

One entry per person please.

I will determine the winner by rolling % dice late tonight. As in previous contests, if I roll a number higher than qualified posts, I will roll again.



Goodluck!
 

My reasoning probably isn't the best, but I quite like the classes that are available.

I know with all the excitement of the "generic classes" in UA, people are leaning towards customizing their characters more thoroughly, but I guess, as far as I'm concerned, you can customize things as much as you need to right now.
 

Firstly if there is a 4th edition, at least regarding the Scarred Lands, we'll have a nice Titanswar to clear out the debris. Secondly should there be one? Probably not, I like things the way they are. Everything (well most everything) in 3rd makes sense to me.
 

No, because then it wouldn't be D&D. The essence of the game has stayed the same since the '70s and the class system is at the core of that concept. If you want to play a classless game, go with GURPS.
 

I think that classes serve powerful purposes beyond the game mechanics - One is allowing your PC to emulate familiar archetypes and easily communicate that information with your fellow gamers. Imagine recruiting a new D&D player without descriping typical classes... - So in that respect anyway, I think classes are a "sacred cow" for 4th ED
 

Should D&D version 4 be a "classless" system? Why or why not?

NO. Classes are one of the essential elements of D&D. First, they allow newbies to immediately relate to the characters using the archtypes they represent. They help provide some sence of path, direction, and progression for a character. And they are an essential flavor element to the game.

Classless D&D is not D&D.
 


Class less. We are almost there, instead of being simple and able to create any class with ease, we have a 100 books that painfully describe all the different classes one might want.
 

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