nothing to see here
First Post
The movie 'Memento' (which I have concluded is my favourite ever) is a huge convention breaker -- the movie -- about an investigator who suffers from the inability to form short term memories -- sucks you into his condition by unloading the plot IN REVERSE...
...it creates this really cool dramatic tension -- each scene you know where they characters are going next...but you have no idea why they are where they are -- or how they got there...truly brilliant film.
There's also a french film (whose name eludes me) which features three short 45 minute mini films -- one an action, one a romance, one a comedy. the catch is that all three films feature the same characters -- in completely different circumstances and contexts -- but with the same name and personality. I'm not a french cinema buff -- but that one's okay.
The catch is this -- chonological linear plots and consistent characterizations are conventions of the film art form. They do not translate well to games -- even cinematic RPG's.
Even the best RPG's do not have what you would call linear plots -- that would imply railroading and derrail the whole collective storytelling thing.
Now game conventions do include things -- like dice rolling -- success over adversity -- and improvement over time.
The game that flaunts these conventions the most -- IMO -- is Paranoia. I've only played it once -- but the edition I played was diceless (which is not unique) -- success was completely based on abrbitrary DM decisions -- which was fine -- because the fun of the game was not based on you character's successes -- but on just how cataclysmically you could fail...I was young when I played it (or most games for that matter)...but it was a hoot.
...it creates this really cool dramatic tension -- each scene you know where they characters are going next...but you have no idea why they are where they are -- or how they got there...truly brilliant film.
There's also a french film (whose name eludes me) which features three short 45 minute mini films -- one an action, one a romance, one a comedy. the catch is that all three films feature the same characters -- in completely different circumstances and contexts -- but with the same name and personality. I'm not a french cinema buff -- but that one's okay.
The catch is this -- chonological linear plots and consistent characterizations are conventions of the film art form. They do not translate well to games -- even cinematic RPG's.
Even the best RPG's do not have what you would call linear plots -- that would imply railroading and derrail the whole collective storytelling thing.
Now game conventions do include things -- like dice rolling -- success over adversity -- and improvement over time.
The game that flaunts these conventions the most -- IMO -- is Paranoia. I've only played it once -- but the edition I played was diceless (which is not unique) -- success was completely based on abrbitrary DM decisions -- which was fine -- because the fun of the game was not based on you character's successes -- but on just how cataclysmically you could fail...I was young when I played it (or most games for that matter)...but it was a hoot.