Korgoth said:I disagree about the save-or-die effects: often, the Player did create that drama by making an incautious choice.
Further, given the way dragons usually are, many dragon fights will hinge on whether the dragon crits the party with his breath weapon. Which, depending on the hardness of the breath weapon, could very well amount to a "save-or-die" effect that the whole party passes unless the DM rolls a 20. Which is not necessarily bad... just that it isn't consistent.
The "flipped saves" or whatever you want to call them is an interesting idea, though. It doesn't seem better or worse than the old system.
It's very easy to let the dragon roll attacks against the PCs individually with it's breath weapon. I would say that would be appropriate when PCs fireball enemies as well. I think the "one attack against a group" is more appropriate against hordes of enemies so that you don't have to remember which ones of the 25 orcs that has 2 HP left and who has 5 HP left.