Wolfspider
Explorer
Cadfan said:4) Player rolls no matter whether she's attacking or defending. Monsters never roll.
The fourth option would be tough to design. Monster attacks would need their own game mechanic separate from player attack, as would monster defenses. I don't think that making the system more complex in this way is a good idea.
Cinematic Unisystem uses this approach, and it's easy as pie. Monsters have a combat score that players have to beat whether they are attacking or defending. It is not complex at all.
For example, a vampire might have a Combat Score of 14 (which is modified by combat maneuver and so forth). That means that in order to hit said vampire, the player must roll 14 or over (using a d10+stat+skill). In order to defend against its attacks, the player must also meet or exceed that number with a similar roll.
When running Cinematic Unisystem, I never have to touch a dice unless I decide to use the (optional) rule that lets me roll for Big Bads and other special characters.
Last edited: