Wolfspider
Explorer
Aluvial said:I see that this new system (4 defenses) is going to streamline things further but it does change a fundamentally fun part of the game. Rolling a die to see if you survived the save.
Changing the aspect of "rolling the die to determine your own fate" is a big change in the game and it disturbs some of the "feel" of the game. The effect happens to a character. The saving throw roll puts the fate of the character in the owner's hands.
To reverse this, whether the mechanic is adding up the same way or not, takes the aspect of luck of what is about to happen to your character out of your hands. This change, regardless of how much easier, or faster, is taking away the self-determined feeling of putting the result into the die-roller's hands.
I'm not saying it won't work. I'm not saying it is horrible. It's just not the way it has been for 30+ years. There is something elementally fun about rolling your own die to determine your own results for success or failure. The luck, the fate of your character is in the die roll that you make.
Aluvial
I feel the same way about this change. Mechanically, there is no doubt that it makes the game more consistent and sound. I think, however, that it does take away a bit of the fun and self-determination (I like your use of this term).