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The cost of diamonds

Theory.

I'm trying to find a tidy way to address what happens if the value of diamonds somehow changes. Unfortunately, this does not seem to be the way to do it, given how diamonds are apparently priced in the real world.
For a real world scenario, it's relevant, but in the actual game, how much of a difference does it make? When people need the diamonds, they're probably not going to be thinking of carats or color or clarity or cut, but will be thinking in terms of how much they're going to need to pay for the diamonds anyways.
 

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Each gemstone just has a value, set my the DM.
Example values are given in a table in the DMG. If a player pays more for it because he's generous or made a bad appraise check that doesn't change its actual value.

At least that's how I understand it, just like paying 300gp extra for a longsword would not automatically make it masterwork.
 

On a bit of a side note, there is no random way to get a 10,000gp diamond for Resurection spells (at least from the DMG tables). It caps at 8k. I just thought it was funny.

While all treasure is ultimatly up to the DM to give to his players, I let the tables & the dice do the talking for me. If something crappy shows up, too bad, if something awesome, OMG, WTF shows up, even better. So in the end, it is up to the DM if he really wants Resurection cast in his campaign . . . muwhahahah.
 

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