Jack99
Adventurer
Hmm.
Maybe a feat would work.
It seems like a waste of a feat slot though.
Mouse made some very solid crafting rules for the advanced players guide, you might want to check those out.
Hmm.
Maybe a feat would work.
It seems like a waste of a feat slot though.
Mouse made some very solid crafting rules for the advanced players guide, you might want to check those out.
I told my players to choose a background. Were they raised by farmers, blacksmiths, jewelers? I then told them that, if it came up, that would give them the ability to do something different. When trying to convince a lord to join them, the jeweler might decide to make a ring as a gift. When trying to figure out the problem with local crops, the farmer would be able to make a check to know something that the others wouldn't.
It looks like the new backgrounds that WotC has been putting out will do this same sort of thing. I noticed in the original FR article with backgrounds that they specifically had one that gave you the ability to craft things.
In the end, do you really need to roll to make stuff, or are you fine with just allowing people to make stuff?
Good point. I don't think it breaks the game if you allow a character to create a sword, or piece of armor, or a long bow and arrows.
I do wonder what would happen if they decide to make a bunch of stuff and start selling it, or they want to craft complicated devices.
Would that break the game? maybe.
I guess it just depends on how far the GM wishes to allow the characters to take things.
In the "Characters of War" article in Dragon there are several "crafting" background in it. It boils down to:You know, at first, I kind of felt WOTC made a mistake, leaving the craft skill out, but as I read this thread, I'm starting to change my mind. By purposely leaving it out, they give individual gaming groups the freedom to decide how they wish to handle crafting in their games.
Sure it amounts to house ruling, but I don't think it's a bad thing.
In 4E you sell stuff at 1/5th of the original cost. So no problem there, your players would just be wasting time.I do wonder what would happen if they decide to make a bunch of stuff and start selling it, or they want to craft complicated devices.