From a player perspective, I've seen fellow gamers on either side:
* some concepts just work better as the ordinary man thrust into extraordinary situations
* others seem to click better as the unique individual (one way to do that is by race) is is handling extraordinary situations above and beyond the common man by virtue of being extraordinary himself
Either works, but it actually works much better if all PCs fit into the same mentality (i.e. all common men to start with, or all freaks) - just makes for easier group focus/mentality and could make for an easier starting/meeting scenario.
As a DM, I have to admit that the 'freak' PCs do make things a little more difficult for me (though, admiedtly, I am probably not the most creative)
* they introduce this element where social encounters should by all rights be reacting to the freak show that is the party...and while it's easy to draw out once in a while, i'd get tired of having the social encounters of every place they visit start with "what in the heavens are you?"
* it can sometimes be hard to weave the uniqueness into the narrative, depending on what that unqieness is. Is this "the tattooed child of destiny who is said to cause X to happen?" great PC concept... now to get it to work in the campaign setting and yet not overshadow other plots or steal an unproportionate amount of focus away from other PCs and their concepts too.
* some concepts just work better as the ordinary man thrust into extraordinary situations
* others seem to click better as the unique individual (one way to do that is by race) is is handling extraordinary situations above and beyond the common man by virtue of being extraordinary himself
Either works, but it actually works much better if all PCs fit into the same mentality (i.e. all common men to start with, or all freaks) - just makes for easier group focus/mentality and could make for an easier starting/meeting scenario.
As a DM, I have to admit that the 'freak' PCs do make things a little more difficult for me (though, admiedtly, I am probably not the most creative)
* they introduce this element where social encounters should by all rights be reacting to the freak show that is the party...and while it's easy to draw out once in a while, i'd get tired of having the social encounters of every place they visit start with "what in the heavens are you?"
* it can sometimes be hard to weave the uniqueness into the narrative, depending on what that unqieness is. Is this "the tattooed child of destiny who is said to cause X to happen?" great PC concept... now to get it to work in the campaign setting and yet not overshadow other plots or steal an unproportionate amount of focus away from other PCs and their concepts too.