megamania
Hero
THE CREATION SCHEMA
SEGMENT 263
09/09/06
“ALBANY GAMEDAY- Xen’drik”
The following few segments were not done by my regular group but with a new group I met for an Albany Gameday. The players were
1.Welverin
2.MavrickWeirdo
3.Zweihänder
4.Bip the Fool
5.Ember
6.Kevin
Some of these folks I’m sure you will recognize by user name. Mavrick W played Talina but then I have no idea who played what.
The following was given to / read to them at the beginning of the game. Something else to keep in mind, when I run a “convention” game I try to keep the role-playing within it. I hand out basic appearances of characters. Players chose from these. Then I give them their final characters. Each character is given a secret and basic thoughts on other player’s characters. It worked very well this time.
The following is a handout I gave them and read to them to begin....
You and seven other adventurers have been traveling for weeks under the patronage of Kim Elderich.
The adventure began in Khorvaire where you and members of the party have been attacked by pirates, Emerald Claw agents, Turbulant Assassins and possible rogue agents from House Cannith. Even the undead looked to stop you when you stopped in Sharn. But none of these distractions prepared you for the next stop- Xen’drik.
After nearly crashing your airship twice during sudden storms off the Dark Continent’s coast, you arrived in the port of Stormreach. This is when you knew you were in for the adventure of your lives. From the distance you saw stone ruins rising out of the jungle forest. Nothing new. Very typical in fact. Then as you came closer to the shore you discovered these ruins were of giants. Smaller and more conventional buildings made from wood, bamboo and straw collected in the protection of these giant buildings.
After docking, you learned the trip would take days to weeks on the river on a boat. Why the uncertainty of time? Like everything here, magic on a godlike level has twisted the natural laws of time and distance. Only what you see before you is real. By hiring a native guide you hope to lessen the impact but prepare for the worse.
The Rachi River snakes in and out of the jungle of Northern Xen’drik. Here you have seen creatures mundane but wonderful to see. Monkeys with blue faces and thousands of colorful and singing birds. The plants are incredible and their scents intoxicating. “Beware of the beauty- it can turn on you quickly.” Warns the guide.
In the next four days of travel you see some of these dangers. Creatures large and small. A mere insect kills one man by only biting him. You witness a monkey being torn in two by separate vines fighting for his body. A Dire Crocodile over 30ft in length settles the mess with one gulp that consumes all three. And the dinosaurs- The creatures of the Talenta Plains are dangerous but they so much smaller than these cousins. And for all of these there are still the giants whom roam the lands and something the guide warns everyone of. Drow.
These creatures are the single most dangerous hunters on the land. They have many methods including magic to stalk and then attack you by. Few have ever witnessed a drow clan and survived. None that the guide knows of.
On the 6th day of travel a terrible storm builds up. Little was dry before but once the rains began everything was dampened as if just emerging from the river. It rained like this for the entire day and into the night. As you looked to sleep or at least remain dry in your rooms there came a cry from above. Suddenly the ship crashed into something. Reaching the deck you found the guide and the pilot dead. A sharp dagger or sword slit both of their throats. Before you could investigate the bloody scene any further you discovered the ship had struck not the land or a submerged tree.
Angered by the attack- the Dire Hippos attack! Their terrible husks tear up the wooden craft. You have only time enough to escape the craft. Most food and supplies are lost and several members of your party parish.
Daylight comes and you know you are close to the area of the temple. A meeting is called and a decision is reached- you continue on to find the ruins and explore them. One way or another, you will return home and demand hazard pay for this! DIRE HIPPOS INDEED!!!!!!
SEGMENT 263
09/09/06
“ALBANY GAMEDAY- Xen’drik”
The following few segments were not done by my regular group but with a new group I met for an Albany Gameday. The players were
1.Welverin
2.MavrickWeirdo
3.Zweihänder
4.Bip the Fool
5.Ember
6.Kevin
Some of these folks I’m sure you will recognize by user name. Mavrick W played Talina but then I have no idea who played what.
The following was given to / read to them at the beginning of the game. Something else to keep in mind, when I run a “convention” game I try to keep the role-playing within it. I hand out basic appearances of characters. Players chose from these. Then I give them their final characters. Each character is given a secret and basic thoughts on other player’s characters. It worked very well this time.
The following is a handout I gave them and read to them to begin....
You and seven other adventurers have been traveling for weeks under the patronage of Kim Elderich.
The adventure began in Khorvaire where you and members of the party have been attacked by pirates, Emerald Claw agents, Turbulant Assassins and possible rogue agents from House Cannith. Even the undead looked to stop you when you stopped in Sharn. But none of these distractions prepared you for the next stop- Xen’drik.
After nearly crashing your airship twice during sudden storms off the Dark Continent’s coast, you arrived in the port of Stormreach. This is when you knew you were in for the adventure of your lives. From the distance you saw stone ruins rising out of the jungle forest. Nothing new. Very typical in fact. Then as you came closer to the shore you discovered these ruins were of giants. Smaller and more conventional buildings made from wood, bamboo and straw collected in the protection of these giant buildings.
After docking, you learned the trip would take days to weeks on the river on a boat. Why the uncertainty of time? Like everything here, magic on a godlike level has twisted the natural laws of time and distance. Only what you see before you is real. By hiring a native guide you hope to lessen the impact but prepare for the worse.
The Rachi River snakes in and out of the jungle of Northern Xen’drik. Here you have seen creatures mundane but wonderful to see. Monkeys with blue faces and thousands of colorful and singing birds. The plants are incredible and their scents intoxicating. “Beware of the beauty- it can turn on you quickly.” Warns the guide.
In the next four days of travel you see some of these dangers. Creatures large and small. A mere insect kills one man by only biting him. You witness a monkey being torn in two by separate vines fighting for his body. A Dire Crocodile over 30ft in length settles the mess with one gulp that consumes all three. And the dinosaurs- The creatures of the Talenta Plains are dangerous but they so much smaller than these cousins. And for all of these there are still the giants whom roam the lands and something the guide warns everyone of. Drow.
These creatures are the single most dangerous hunters on the land. They have many methods including magic to stalk and then attack you by. Few have ever witnessed a drow clan and survived. None that the guide knows of.
On the 6th day of travel a terrible storm builds up. Little was dry before but once the rains began everything was dampened as if just emerging from the river. It rained like this for the entire day and into the night. As you looked to sleep or at least remain dry in your rooms there came a cry from above. Suddenly the ship crashed into something. Reaching the deck you found the guide and the pilot dead. A sharp dagger or sword slit both of their throats. Before you could investigate the bloody scene any further you discovered the ship had struck not the land or a submerged tree.
Angered by the attack- the Dire Hippos attack! Their terrible husks tear up the wooden craft. You have only time enough to escape the craft. Most food and supplies are lost and several members of your party parish.
Daylight comes and you know you are close to the area of the temple. A meeting is called and a decision is reached- you continue on to find the ruins and explore them. One way or another, you will return home and demand hazard pay for this! DIRE HIPPOS INDEED!!!!!!