The Crux of the Matter

Alrighty drop the 910 and I'll borrow spells from Elektra. I'm trying to collect all spells. Is there any limit on how many spells from L1-3 she'll let him have for free?
 

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Erekose13 said:
Alrighty drop the 910 and I'll borrow spells from Elektra. I'm trying to collect all spells. Is there any limit on how many spells from L1-3 she'll let him have for free?
I'd say no limit. Tenebrynn can just figures he owes Vanitri enough not to charge for the leftover XP this time or next time or something like that. Elektra too was trying to collect a large number of available spells. She hadn't started on level 4 spells yet, though, since she hadn't mastered them until going to the future. Make a list of spells you want and I'll tell you if she has them.
 

Her L 4 spells are D-Door and one other Enchantment/Illusion spell (Ice storm? if it's Ice Storm, I might go frost instead on the Rapier, Lex can easily offer that up for a component)
 

Crafting with Tenebrynn's help.
Code:
+ 1,080.16 gp		Intitial Funds
+15,000   gp		Share
-   125   gp		Reparations
-   210   gp	16 xp	Bracelets Repair*
-   420   gp	32 xp	Weapon repair*
- 2,100	  gp	160 xp	Enchant armor to +2
- 3,150   gp	240 xp	+1 extra enhancement on the rapier (Shocking or Frost)
- 6,300   gp	480 xp	Add +2 Dex to the Bracelets
------------------------------
+ 3,775.16 gp
Outside help
- 125/250  gp	10 xp?	Ring Repair*

Tene's cut
1490 take home gold, and 182 XP cost.
* Repair=enchantment fix.

Hrm... now I could squeeze another enchantment in there if I fork over a credit that would break it fairly even...

What's the min crafting level for a +3 armor enchantment (Total)?
 

Rystil Arden said:
(OOC:

Bront--@Elektra, you can always get Vanitri approved first and Elektra approved later
Yup, did that last week, head one confirmation that they even got it. Once he's approved for 9, he'll need to be approved for 10 (Spending 6 GM credits) The more you have detailed about her though, the better. :)

I also have Juliana up for approval. I think the GMs are swamped, I know of 2-3 other adventures that just gave out XP.
 


Knight Otu said:
The parentheses for the scrolls are if purchsed through Rinaldo (I added False Life in for the amulet - how long does a spell remain? Until discharged on account of near-death? Or does it fade with time?). The parentheses after the spellbook are if the cantrips don't count. Spell research costs depend on whether Tenebrynn and I work together. If we don't, I should be able to get through my first three priorities, otherwise, we may be able to get through the first four. Since the 5th priority is higher level, it can be delayed a bit, and the last two priorities don't make too much sense to research yet on account of being too high in level.

Research Priorities:

1. Ashnar's Fiery Shackles (2nd)
2. Ashnar's Shield Swarm (3rd)
3. Ashnar's Athleticate Augmentation (2nd)
4. Ashnar's Pyromagical Enhancement, Lesser (2nd)
5. Ashnar's Pyromagical Enhancement (4th)
6. Ashnar's Reflect Domination (5th)
7. Ashnar's Pyromagical Enhancement, Greater (8th)

It looks like the thing I'm shortest on is gp. I can afford about 3000gp to spare on research. I can afford up to 600XP and tons of CP. How much does that help?
 

Velmont said:
I've changed my mind. I'll leave Tenebrynn his precious XP and CP and I'll pay the 90% it cost me to buy items.

Its actually GP that I'm shortest on. I could spare up to 100XP towards crafting things for Rinaldo (and tons of CP). But if you want to contribute both XP (in the way of DM credits) and your own CP then T only takes a small commission.
 

Here are my lists of 2nd and 3rd level spells that Tenebrynn would be looking for from Lex.

Top ones:
Bear’s Endurance
Bull’s Strength
Cat’s Grace
Fox’s Cunning

Others:
Obscure Object:
Resist Energy:
Fog Cloud:
Summon Monster II:
Summon Swarm:
Daze Monster:
Touch of Idiocy:
Darkness:
Gust of Wind:
Shatter:
Blur:
Hypnotic Pattern:
Misdirection:
Phantom Trap M:
Darkvision:
Owl’s Wisdom:
Pyrotechnics:
Spider Climb:
Whispering Wind:
Explosive Runes:
Magic Circle against Chaos/Evil/Good/Law:
Nondetection M:
Sepia Snake Sigil M:
Sleet Storm:
Arcane Sight:
Deep Slumber:
Heroism:
Rage:
Suggestion:
Daylight:
Tiny Hut:
Wind Wall:
Illusory Script M:
Invisibility Sphere:
Blink:
Flame Arrow:
Gaseous Form:
Keen Edge:
Magic Weapon, Greater:
 

Erekose13 said:
Here are my lists of 2nd and 3rd level spells that Tenebrynn would be looking for from Lex.

Top ones:
Bear’s Endurance
Bull’s Strength
Cat’s Grace
Fox’s Cunning

Has all.


Obscure Object:
No
Resist Energy:
Yes
Fog Cloud:
No, but she has Obscuring Mist
Summon Monster II:
Yes
Summon Swarm:
Yes
Daze Monster:
No--she's still catching up on Enchantment, and that one didn't seem so great
Touch of Idiocy:
Yes
Darkness:
Yes. GRRRRR, I hate 3.5 Darkness so much.
Gust of Wind:
Yes
Yes
Absolutely
Hypnotic Pattern:
Yes
Misdirection:
Yes
Phantom Trap M:
Yes
Darkvision:
Yes
Owl’s Wisdom:
Yes
Pyrotechnics:
Yes
Spider Climb:
No
Whispering Wind:
Yes
Explosive Runes:
Yes
Magic Circle against Chaos/Evil/Good/Law:
Yes, but only against Evil. The rest seemed a waste of space
Nondetection M:
Yes
Sepia Snake Sigil M:
Yes
Sleet Storm:
No
Arcane Sight:
Yes
Deep Slumber:
Heroism:
Rage:
Suggestion:
No--at the time she filled up on spells, she could not cast 3rd-level Enchantment spells due to -1 caster level
Daylight:
Yes
Tiny Hut:
No
Wind Wall:
No
Illusory Script M:
Yes
Invisibility Sphere:
Yes
Yes
Flame Arrow:
Yes
Gaseous Form:
Yes
Keen Edge:
Magic Weapon, Greater:
Yes
 

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