The D&D Drinking Game!

Obviously you have to take a drink for every crit (and two for every fumble).
["I have found my calling" - 3e preerrata bladed guantlet using weaponmaster]
 

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Barendd Nobeard said:
In 1987 in Detroit, I had a drink called a "Bloody Brain" - it was mostly clear liquor, but there was a heavy white liqueur which stayed together in a small mass, and then a red liqueur (probably grenadine) which made the "blood"--all in all, very fun to look at, but nothing really memorable taste-wise. This is the drink for gnomes.
Here's how we did it. You fill a small glass 3/4 full with white Martini. Then, slowly pour some sour black cherry extract. The actual brain is made from Bailey's; you have to slowly pour it, using a small spoon to make it enter the Martini as slowly as possible. It is fairly difficult to get it right.

The fun part is that the result is good-tasting, but it looks and feels in the mouth... well, as if you were swallowing a brain. So, you basically have to swallow it in one sip. You can get drunk very fast doing this. :D
 

We'll since cliche's are to be used for this game, let's add a few more:

The DM say's "no you can't do that"

The person who hires you betrays you

You fight an evil wizard or cleric who 'was behind it all'

There is a reference to Monty Python or Star Wars by any player

Somebody say's "I levelled!"

Once for each player that is involved with computers at work

Someone is late or doesn't show up for the game

One fer' one when a player is drinking a caffienated beverage

Each time a player forgets to roll his attack die with his damage die and slows the game down

Any time a player wants to argue with the DM

jh
 


hmmmm

halflings like to drink anything with alchohol.
halflings also are heavy tea drinkers.
so. tea flavored beer.
lol



****
Woot! I actually confused Piratecat!
my life is complete. until my next newest hobby.
 

how about this for a party-meeting place

you are the survivors of two seperate adventurer parties whose original members were nearly wiped out. seperately you arrive bloodied, battered and half-dead at a small cottage deep within the Sapphire mountains.

The house isn't very large, but it looks quite comfortable with frilly lace curtains blowing serenely in the windows. You can discern a pleasent looking garden in the back. As you approach the gate, you can see a neatly printed sign with raised letters.

it reads.
none of this nonsense.
(salesmen will be balefully turned into toads)
 

Dark Jezter said:
Take a drink whenever...

The PCs encounter a good-aligned drow (take two drinks if the good-aligned drow is actually a member of the party).

And take three if the drow is a dual-wielding ranger.
 

Take a drink:

-Whenever the party whines for downtime to spend their gold and make magic items.

-When a player uses out of character knowledge, two drink if its about monster vulnerabilities, drain the glass if they've read the adventure.

-Anytime a player attacks everything in sight. Two drinks if it's a harmless NPC. Drain the glass if it's the king.
 

Here are a few more for the D&D drinking game, some of these are lifted from die_kluge's poll.

Take a drink whenever...

...the PCs have to find an artifact.

...the PCs have to destroy an artifact.

...the PCs encounter a druid who is a pacifistic vegan (or one of the PCs is a pacifistic vegan druid).

...the PCs find a magical item with a name that's supposed to be sound ominous, but instead just sounds silly (Shadowblade, Demonbane, Infernohelm, etc).

...the PCs get to rescue a damsel-in-distress (take two drinks if she's a princess).

...a PC mentions "ale" or "whores" in regards to how they are going to spend their share of the loot.
 

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