Hussar
Legend
/snip
Premeasured formulas produce balance, predictable results and boredom. What if damage was as structured as the skill challenge system? Each hit will do X damage. Each character can get hit X number of times. The players must score more hits on the monsters than they take or the combat is lost. Would combat be more or less exciting this way?
I would point out there are a number of systems that work this way. Pretty much any system that doesn't use hp, for one. Savage Worlds works pretty much exactly like this - you can get hit X number of times (and any non-Wildcard can only take one hit before going down). I've never heard anyone describe SW combat as boring.