ExploderWizard
Hero
The simple answer would be, because it would be fun. Introducing complications leads to more game play and makes play more interesting. Isn't that the goal, pretty much all the time? Being able to press the "I win" button might be great the first time, but, it does pale after a while.
If it would be fun then we we don't need mechanics to tell us this right?
I also don't see how a particular situation must either be solved by an "I win" button or by some pre-conceived mechanical process.
Using a magical "I win" button is just as mechanically dull as a pace controlled SC IMHO.
The whole point of a SC is that you have an event that is complicated enough that there shouldn't be anything you can do to succeed on the first try. If you could, then it wouldn't be a skill challenge. It would be a straight up skill check.
Yes. The mechanic exists to justify itself.
I see what you're saying. If the DM is on the ball and decides to call the situation a success or failure based on his own feelings and he's good at that, you have a scene that is going to play out better than a SC. OTOH, if the DM isn't on the ball, if the DM doesn't have a really great sense of pacing, then you wind up with an awful lot of very unsatisfactory scenes that either get cut short before they get interesting or drag on FAR too long (IMO, the much more likely scenario).
Good point. Most players that favor heavy mechanics either have little to no experience in more freeform games or worse, really bad experiences with such games that shape their view of them.
Again, it gets back to the idea that sure, a great DM doesn't need the framework. Sure, I'll buy that. But, the rest of us mere mortals sure appreciate having one now that I've seen SC's done right a few times. And, hey, after you get used to using the framework, you can start experimenting a bit and growing the framework into new and interesting concepts.
Instead of expecting every DM to reinvent the wheel.
Great DMs are mere mortals. They become great through experience.