BryonD
Hero
Does anyone ever require checks for "routine" jumps which don't present any "danger"?In a game played in this sort of fashion, 3 jump cards might do the job without any need for a mechanic to resolve routine jumps - because these wouldn't be jumps that evoke any "danger or emotional reaction".
I think it is more than safe to presume we are talking about events with some degree of dramatic element. Frankly, the text you quoted should simply fall under "minimally adequate DMing 101", and doesn't add to the actual conversation.
Now, how big a jump is required to evoke these feelings? That depends on who is jumping. If it is a normal 10 year old girl, an olympic long jumping gold medalist, or the incredible hulk, the answer will change wildly. A very high quality game can forego absolute numeric systems. And yet just by making the judgment of whether *this* jump is routine or "evokes danger", you have applied a mathematical model to the system. Replacing solid quantitative values (X, Y, Z), with relative qualitative abstracts (girl, long jumper, hulk) does not remove the math model foundation. It just moves its location on the spectrum.
But, more directly in response, saying that cards are ok because you won't use them at the same times any decent DM would not call for a check does not provide a meaningful contribution to understanding if the cards provide value or not.