Erekose13 said:thought i had calculated that. dont forget that wizards gain 2 free spells in their books each level that they advance. my calculations are at work so ill post them tomorrow.
Erekose13 said:SerpentEye - Ian Chamberlain - human telepath 5
- body fuel trick - make sure you know about the errata on this one. Max 20 power points gained per day.
- p. 24, Body Fuel: Add as last sentence:
You can burn no more than 60 ability points in a day, regardless of any ability healing you may receive.
Erekose13 said:[*]could you let me know if you have a restive or an active mind? and also what your default mode is?
[*]could you also please elaborate on minor items and background? Thanks
Right right, sorry my quick mental math was off.Serpenteye said:That would make it 30 ppts, since you gain one for every 2 ability points lost. *shrug* It's still a good feat-chain at lower levels, though.
Erekose13 said:Right right, sorry my quick mental math was off.
Quirhid: heres what I got:
Scholar’s outfit 0gp, longsword 15gp, masterwork shortbow 330gp, arrows(20) 1gp, belt pouch 1gp, inkpen 0.1gp, ink 8gp, light warhorse 150gp, riding saddle 20gp, bit and bridle 2gp, saddlebags 4gp, bedroll 0.1gp, 30 tinderwigs 30gp, waterskin 1gp, 10 trail rations 5gp, scroll case 1gp, 5 paper (sheet) 2gp, Bracers of Armor +2 4000gp, 259gp, 3sp, spells (15 levels) 2250gp
Total: 7079.5
With the base spellbook of all/8/4/2 you have all/7/7/5 which is (6+9) 15 levels over @ 150gp ea. = 2250gp. With the Amulet of Natural Armor and Ring of Protection, the cost for armor will stay the same.
Thanee said:@Ferrix: Do you like german?
Noticed that both your characters have german terms for names...
"Donner Hund" (thunder dog) and "Kunst Ruhe" (art calm/privacy/silence/quiescence/quietude/tranquility).
They both sound kinda strange to me, as a german, especially the latter (which is no problem at all, just curious as to why you chose them that way, probably sounds quite exotic for you).
Bye
Thanee