small pumpkin man said:Oh, and btw? the ring rules are fairly obviously narrativist, they could easily be balanced without the tier restrictions, they're more likely to be there to make getting a ring an important story event for the character (helping to keep magic items "special" in the higher levels).
Sorry, this is stepping on the DMs toes. How special rings are should be, imo, a DM decision based on the campaign not the designers.
Accept3.x characters could take ranks in things which they'd had no training in, this is less silly since it's supposed to refer to their general knowledge, life skills and "main character"ness instead of specific training.
a) a guide mentiions insitituting training rules.
b) the DM saying no to putting ranks in a certain skill due to lack of training or having encountering situtations where the character could have developed the skill.
Then there is also Sean Reynolds Fewer Absolute article which opens up many trained skills to untrained characters without granting automatic bonuses based on level.
In fact the way a character like, say, a 20th level Paladin, who can fall from orbit twice and then kill an elephant with a rusty spoon, but has trouble to climbing a tree or swimming a river was one of the larger verisimilitude problems I had with 3.x.
My problem is with the paladin falling from orbit. I have no problem with the paladin not being a good climber. The character sould have been buying ranks in the skill if he had been climbing during his early training or later during his adventures (the same goes for swimming).
Again, exactly the same, the difference between resting 8 hours and resting 5 minutes should be non-existent in terms of verisimilitude.
I never said Vancian was good. I am glad that they removed Vancian. However, the solution has introduced its own problems that are just as bad, imo. Better solutions already exist in 3e from third parties. Simply introducing hp loss or some other mechanic to represent strain and fatigue that can be recovered by taking time to rest or at a slower pace by engaging in non-strenous activites.
Look, most of these are just "4e works different to older editions", they make no more or less sense than their 3.x or 2e equivalents, the only parts where verisimilitude is taking second seating to gameplay are martial per encounter abilities, and maybe some abilities based off bloodied, and it's not like they can't be explained and fit into the world if your willing to take the time.
My issue is not with differences between 4e and past editions. Every edition has its odd rules. My issue is with the designers of the new edition introducing odd rules of their own -especially, when the rule attempts to fix problems with spell casting and stale combat would have been fine if it had not broke verisimilitude, Why were 3rd parties able to offer solutions that fixed the problem while not breaking verisimitude?
As for taking the time to explain odd gamist rules that break verisimilitude, the fact that I can do so doesn't change the fact that the rules requiring me to do so exist. And, attempting to explain some of the rules to fit the world is still going to strain credibiity (per encounter for instance).