D&D 5E The Debate of "Canon" in D&D 5E

Zardnaar

Legend
For the record, I was not watching it with modern sensibilities. I can still get behind whatever accepted trope there was back then. I was primarily thinking of the plot holes and terrible dialogue that never moved the story forward.

They're the 60's equivalent of a mindless action film. Popcorn fun.

My favorite old one was the one with Lazenby where Bond got married. Her Majesty's Secret Service?

Not the best bond but one if the best Bond movies.
 

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Micah Sweet

Level Up & OSR Enthusiast
Yes, I totally agree. Now, if people stopped at, "I don't like this new direction, it isn't for me." that would be fine. It's not pretending to be an objective value judgement.

Only problem is, it never stops there. @Zardnaar's little "joke" about 4e is a prime example. The edition wars were all about people who didn't like the new direction, but, couldn't just leave it there, but, had to "prove" that the new thing is bad. I mean, look at @Zardnaar's points about Transformers. That later movies make less money is "proof" that the newer movies are crap. Not that he just doesn't like the newer movies. No, they are "bad" movies. Like the first Transformers movie was a "good" movie. But, notice how canon only matters when someone doesn't like something. The Transformers movie made virtually no reference to the original cartoon canon. Canon didn't matter a whit. But, the later movies don't make as much money, so, NOW canon is important? :erm:

Canon is 100% about gatekeeping. Like I said, it's never, EVER the argument - "Oh, I like this change, but, they shouldn't do it because of canon". It is always "I don't like this change. This change is crap. And, the reason that it's crap is because of canon". It's a blunt weapon bad faith argument. See, because, "old and better" are also unrelated.
People are always going to have opinions. But canon is defined by the official story as defined by the IP holders. That definition doesn't care how anyone feels about the lore element in question, good or bad. Do you reasonably expect people to complain about a change they like? Saying something isnt canon, whether or not you like it, isnt inherently gatekeeping. I feel that sometimes that term gets tossed around when someone complains about a change other people are in favor of. Not always of course, but that charge needs to examined.
 

Micah Sweet

Level Up & OSR Enthusiast
Yes, I totally agree. Now, if people stopped at, "I don't like this new direction, it isn't for me." that would be fine. It's not pretending to be an objective value judgement.

Only problem is, it never stops there. @Zardnaar's little "joke" about 4e is a prime example. The edition wars were all about people who didn't like the new direction, but, couldn't just leave it there, but, had to "prove" that the new thing is bad. I mean, look at @Zardnaar's points about Transformers. That later movies make less money is "proof" that the newer movies are crap. Not that he just doesn't like the newer movies. No, they are "bad" movies. Like the first Transformers movie was a "good" movie. But, notice how canon only matters when someone doesn't like something. The Transformers movie made virtually no reference to the original cartoon canon. Canon didn't matter a whit. But, the later movies don't make as much money, so, NOW canon is important? :erm:

Canon is 100% about gatekeeping. Like I said, it's never, EVER the argument - "Oh, I like this change, but, they shouldn't do it because of canon". It is always "I don't like this change. This change is crap. And, the reason that it's crap is because of canon". It's a blunt weapon bad faith argument. See, because, "old and better" are also unrelated.
I do agree, however, that "old", "new", and "better" are unrelated terms.
 

Mercurius

Legend
This is one of those topics where, on a relatively surface level, it is rather simple: canon--in D&D--is whatever the DM says it is, and communicates to the players. "We're playing in the Forgotten Realms, but these aren't your father's Realms." Or, "It is a homebrew world, pretty standard D&D with a few twists. It is D&D land, but don't assume anything and expect the unexpected." Or, "We're playing by-the-box Greyhawk; anything published after 1983 doesn't exist."

Pretty simple and straightforward; it gives the players a sense of what to expect, as well as to what degree their expectations may or may not hold water. Meaning, it really only takes a single sentence for a DM to establish canon. They don't need to go through every little detail; they just need buy-in from the players.

The nature of D&D is one of endless customization. Each game can do things differently, whether by-the-book or a complete remake of the game with a ton of house rules and a homebrew of very non-traditional fantasy. I mean, isn't that one of the qualities of D&D that makes it so great?

Media properties are a bit trickier, and really have to be approached on a case-by-case basis. Star Trek is tv and film-based, which makes it visual, so there's all sorts of issues that arise like, why are Klingons so different in the OS vs. Discovery? (We all know it is aesthetic, but how do the showrunners justify it?).

Furthermore, Star Trek has had different iterations stretching over more than half a century, with only the original series, some of the films and a few seasons of TNG being directly supervised by the creator, Gene Roddenberry. After Roddenberry's death, "canon" was whatever Paramount says it is, at least from a legal licensing sense.

Lord of the Rings is a bit different, because unlike Star Trek--or even Star Wars--it is closely tied to one person, John Ronald Reuel Tolkien. Middle-earth is Tolkien, or rather Tolkien's imagination. There's a reason that we haven't seen a line of novels set in Middle-earth, presumably because his son Christopher Tolkien (RIP) carefully protected his father's legacy. We're about to experience a massive upwelling of distressed Tolkien fans once the Amazon series comes out, at least based upon what I've heard.

The whole concept of "gatekeeping" baffles me because it has never been an issue for me, and I've never witnessed it first-hand. I know it happens at cons, but it mainly seems to be an internet thing and seems to arise from people giving too much power to words and opinions. I mean, I personally think that the new Star Wars films feel like fan-fic, and don't really feel like "real Star Wars," but that shouldn't affect the experience of someone who loves the new films, or was introduced to them by JJ Abrams and thus feels like Rey and Kylo Ren are "the" iconic Star Wars characters. And it shouldn't matter how vociferously I express my opinion. I mean, if my opinion ruins your enjoyment, you can tune me out. Unless, of course, I'm coming to your house and plopping myself down on your couch and screaming at your The Last Jedi blu-ray.

I don't think it is gatekeeping when a serious Tolkien fan says, "Glorfindel doesn't have lavender skin." Sure, you can run a One Ring campaign and say elves have lavender skin, but that isn't Tolkien's Middle-earth, and due to the nature of the property, it understandably doesn't feel true to the "real" Middle-earth.

Truth be told, Tolkien didn't always go into details, leaving a lot to imagination (unless you deep-dive into the History of Middle-earth volumes, or the recent The Nature of Middle-earth).There's even debate about whether Balrogs have wings or elves have pointy ears. Tolkien deliberately left a lot up to the imagination, so that readers could flesh out the details with their own imaginations, make their own versions. Now of course John Howe and Ted Nasmith and Alan Lee created vivid imagery, which in turn inspired Peter Jackson, and so for many Middle-earth is not Tolkien's version, or even as Tolkien intended--a hybrid of his and your version--but the version that Jackson concocted.

But if you're running a game set in Middle-earth, there is no canon - just what the DM envisions. If a Tolkienista player has a problem with that, that's a matter to be resolved between two people, not an issue of canon. Meaning, no external authority figure can solve it for you. It has to do with table agreements--that is, social contracts. I've always taken the approach that the DM, as the person that takes on the joy and burden of doing more work than the rest of the group combined, gets the privilege of choosing the setting and parameters for the games. Most DMs are reasonable and will consider player input and take into account any serious complaints; similarly, most players are conscientious and won't complain unless it is serious.

So I have to ask: is gatekeeping really a thing? Or rather, is it as much of a thing as some make it out to be? I mean, I imagine it is in some cases; I'm not saying it doesn't happen. But how much of it is misperceived and over-exaggerated? How much of it is just opinionated people on the internet, and others misconstruing said opinions as a threat? And, while I'm at it, to what degree are we all just frogs in a pot of heating water, looking for another frog to blame for the rising temperature?!
 

Mercurius

Legend
I love old James Bond films, at least some of them. I don't take pointers from them on how to treat women, but I also don't see Jack Nicholson in The Shining as a role model for how to be a parent and spouse. I mean, at what point do we over-extend this idea that all stories must be told in such a way that everyone behaves as they "should" according to Good Opinion, circa 2021, no matter when those stories were created?
 

Zardnaar

Legend
Fans. "We like vanilla".
Designers "have some chocolate".
Fans "vanilla and strawberry might work".
Designers "chocolate!!".
Fans "pass".
Designers: gatekeeping!!! (Insult the fans)


See how that works. If you're telling a story be somewhat consistent. If you're not don't act surprised if it's rejected. It might work but might not.
 

Mallus

Legend
I'm sorry, but it is possible to just not like new iterations of an existing IP without being a "gatekeeper".
True.
I don't believe the creators of the Star Wars sequels weren't true fans;
I‘m certain Rian Johnson is. You couldn’t make a film like The Last Jedi without being one. But why go there? Why ponder who is or isn’t a ‘true fan’. Focus on how you feel about their work. You can’t be wrong about that.

I just mostly don't care for the product they produced. Same thing for all the lore changes in D&D lately.
That’s fair. But show me a long-running franchise (movies, comics, gaming, whatever) where the lore doesn’t change significantly over the course of decades (and Tolkien doesn’t count!).
 

Eltab

Lord of the Hidden Layer
I love old James Bond films, at least some of them. I don't take pointers from them on how to treat women ...
The earlier Bond films, like the song "Blurred Lines" and Pepe LePew cartoons, can be used as object lessons: how _ not_ to behave / treat women.

Although I did like the Roger Moore -era Bond film where a sex kitten type invites herself into Bond's bed while he is out; when he gets back and sees who it is, he throws her clothes at her and growls "Get dressed."
 

Hussar

Legend
Fans. "We like vanilla".
Designers "have some chocolate".
Fans "vanilla and strawberry might work".
Designers "chocolate!!".
Fans "pass".
Designers: gatekeeping!!! (Insult the fans)


See how that works. If you're telling a story be somewhat consistent. If you're not don't act surprised if it's rejected. It might work but might not.
Closer to the truth would be:

Some Fans: We like vanilla.
Other Fans: We are open to new ideas.
Designers: Here are some new ideas.
Some fans: WE LIKE VANILLA!!! HOW DARE YOU GIVE US ANYTHING OTHER THAN VANILLA!!! YOU HAVE DESTROYED THE SOUL OF THIS!!!!!
Other Fans: Umm... we kinda like this new stuff.
Some Fans: YOU MUST ONLY GIVE US VANILLA!! NOTHING ELSE IS ACCEPTABLE!!! YOU MUST NEVER CHANGE ANYTHING OTHER THAN WHAT WE APPROVE OF!!

Yeah, that's not gatekeeping at all. :erm:
 

Zardnaar

Legend
Closer to the truth would be:

Some Fans: We like vanilla.
Other Fans: We are open to new ideas.
Designers: Here are some new ideas.
Some fans: WE LIKE VANILLA!!! HOW DARE YOU GIVE US ANYTHING OTHER THAN VANILLA!!! YOU HAVE DESTROYED THE SOUL OF THIS!!!!!
Other Fans: Umm... we kinda like this new stuff.
Some Fans: YOU MUST ONLY GIVE US VANILLA!! NOTHING ELSE IS ACCEPTABLE!!! YOU MUST NEVER CHANGE ANYTHING OTHER THAN WHAT WE APPROVE OF!!

Yeah, that's not gatekeeping at all. :erm:

Little bit hyperbolic.

The proof is also in the pudding. If you piss off enough of the fans (and it's happened let's be honest) it's no surprise you're project crashes and burns.

Only a small % are probably no change whatsoever. Extreme change is guaranted to alienate most fans though so it's no surprise when a project does crash and burn.

In some cases it's perfectly predictable.
 

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