Voadam
Legend
Fighters rogues and monks should be great at combat maneuver capitalizing on the fog of war and its random fleeting opportunities and openings. (I would add in 4e rangers).My main issue with that is that the fighter should be the class least impacted by the fog of war. Not the only class that gets lost in the chaotic fog of war.
One feat or a class option to give an option every attack to do a randomly determined better than normal maneuver or a maneuver in addition to their attack would seem a decent way to mechanically give it to them. Not one thing they can count on and spam/video game button mash, but lots of different rare things so that they can take advantage of the constantly shifting opportunities.
It would be a decent fit for a drunken master/chaos/fluid monk type of concept.