DND_Reborn
The High Aldwin
Well, I am only imposing it on my players. And I haven't done so yet...While I personally agree, I see no reason to impose that limitation on others. Keep magic out of the base class, and those of us who prefer our rogues to not have magic don't have to choose the magic subclasses.

Well, it is an interesting question. For one thing, I've also considered removing multiclassing and using subclasses as multiclasses.If somebody else, even at my own table, chooses a magical rogue subclass, why should that bother me any more than if they multiclass?
Someday I will have to run a comparison between these two: Rogue (Arcane Trickster) 20 vs. Rogue (???-non-AT) 13 / Wizard (???) 7. Depending on the subclasses, would the two be equivalent or not?