The Souljourner
First Post
Samnell said:They weren't perfect, but CR and EL made it a hell of a lot easier to built up and eyeball the difficulty of an encounter. Imperfect guidelines are inherently superior to no guidelines at all. I'm hoping the references we're seeing to monster level mean we still have more or less the same thing in another form, but I have my doubts. I also adored the CR-to-XP system. The notion that including the CR and EL system somehow hurt the game is the exact opposite of my experience.
I think you're mourning for something that's not dying. They are still going to have guidelines about what constitutes a good battle for a level X party. I think they've even mentioned that in general, 5 level x monsters will make a good fight for 5 level x PCs. And by good fight, they mean one that's knock down drag out, not the pansy equal CR fights they put aas standard in 3.x.
The way that it sounds like it's going to work is that all the annoyance and complexity of the CR/EL/APL stuff is getting pre-calculated, if you will, into the XP values of the monsters and the XP amounts required to level.
The example they gave was that if you wanted your 8th level party to fight 8000xp worth of monsters, you just grab 8000xp worth of monsters. I assume there will be guidelines as to how much XP worth of monsters is an "average fight" at each level.
I was never much of a fan of building magic items... I loved the MIC for all the great ideas. Hopefully they just do more of the same.
-Nate