The Diamond Throne: Anyone got it yet?


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ES2 said:
It'll be 96 pages softback, out in November though. Cover price will be around 18.00 or so, so the pdf is a sweet purchase at 9.00.

And after I print it out and put into a form I can use and read, it would 3x the cost. I wait and pay $18.00 for the book. Pdfs are nice but you can't read them in bed or at work during down time.
 

Well you can if you have a laptop. :) But I will agree there are some advantages to having it in a form you can hold and touch.
 

Nightfall said:
Well you can if you have a laptop. :) But I will agree there are some advantages to having it in a form you can hold and touch.

Or a Palm. I frequently load PDFs on my Palm and read them while I'm away from the computer.
 

I dunno...I find the PDF's to be handy.

I use these to bind my PDF's. They hold together really well, don't eat the pages (they have more rings than most and are very solid once snapped together)...slap a nice clear report cover on it and voila!

Of course, if you don't have access to a printer <cough>work<cough> it wouldn't work... :)

-Rugger
"I PDF!"
 

I love DT and the way in which Monte wrote it. He writes in order to inspire rather than inform. With worlds I always want inspiration over information. There are so many seeds and plot hooks that I can't take a step through a page without getting seed juice all over my shoes and plot hooks in my toes.

The world kicks ass, combining old pulp fantasy with Donaldson high fantasy. It leaves white space on the map for me to create in and gives conflicts and story without beating me over the head with meta-plot. All of the pieces are there for me to take or not take, without changing the world.

I dig it, rilly I do.

The lack of alignment is palpable. I can feel it on every page and I like what I feel. This is a book written for me and my friends, older gamers who have been gaming for years and only use Alignment as a rough guideline anyway, chafing under the magic and rules that kept them in place.

I was surprised not to see PrC's for Order of the Axe and Order of the Diamond. Monte has long been a proponent of PrC's that are groups in the world, giving flavor and showing themes. I thought these two organizations, both noble but at odds, illustrates how the lack of alignment makes everything so damned complicated all of the sudden. I was sure they'd be in the book.

For the Order of the Diamond I'll probably just use a slightly tweaked Dwarven Defender, hold the Dwarf, please. Monte tells us how to tweak the Defender, because he's Monte and he writes good @#%$. But still I would have really liked to have seen PrC's for the Order of the Axe and Diamond. That would've been neat. The implied conflict between these two organizations is too sweet to pass up.

Keep in mind that my only critique of the book is that he wrote an organization that was too damned interesting. I'm still coming out ahead here.

I find myself with a really low priced PDF that has left me inspired to run a game. While other world books have been cool I almost never want to actually game in them as making up a world has always been my favorite part of DMing. Suddenly, I find myself wanting to run a game in someone else's world. That doesn't happen often. Nice.

I would have rathered the book version but I know the quality of Malhavoc's stuff and I am chewing through AU right now. I couldn't wait until November.

I'm glad I bought it and can't wait to take it for a spin, see what it can do.

Previously posted on Monte's Boards.
 

Paka said:
I love DT and the way in which Monte wrote it. He writes in order to inspire rather than inform. With worlds I always want inspiration over information. There are so many seeds and plot hooks that I can't take a step through a page without getting seed juice all over my shoes and plot hooks in my toes. [/i]

Ewww! You got seed juice all over the thread! And those plot hooks look like they hurt! ;)

I gotta agree...I couldn't wait for November. I was weak.

And I'm damn glad.

Paka hit many of the points that I'd make: the book makes me think of the old Greyhawk folios... lotsa tidbits full of interesting hooks (Ow! my toes!) but a healthy amount of "blank canvas" to work on.

Disney uses the term "Imagineer" to describe the folks that make the robot presidents and stuff...but I think it's more appropriate for Monte. He just knows how to get the imagination going... (IMHO)

-Rugger
"I GotPlotHooksInMyToesToo!"
 

I wish I had this book even more now after reading the above posts. In time I shall have it.

Spill the beans on the PrC that are in the book please, especially the Darkbond.
 

ES2 said:
I wish I had this book even more now after reading the above posts. In time I shall have it.

Spill the beans on the PrC that are in the book please, especially the Darkbond.

Beast Reaver: 5 level PrC based around feral warriors who are good with...well... beasts (plus animals and vermin). They can tame them (but they do NOT advance as special mounts or such). They also get Rage and the ability to ride critters such as dragons, abberations and outsiders.

Crystal Warrior: 10 level PrC based around warriors who can channel ancient arts and weave crystaline threads. They can use them to toughen existing items and eventually to create shields, walls and even encase enemies in them!

Darkbond: 10 level PrC for those that have been tempted to the Dark (opposite of the Green). They channel negative energy through a touch and get all sorts of Undead friendly abilities.

Giant Paragon: Essentially a 5 level extension to the Giant Racial Class. They get pluses to Strength, Con, and Wisdom...a few skill bonuses...and the option to become Huge (gaining 15' reach and 40' move)

Mage Priest: 10 level for those that lust for more power, and go to Otherplaner beings to get it. They have a bunch of "multiple choice" abilites that they can call on for different benefits. Neato alterna-cleric (for those that can't live without having a PC that begs for their power ;) )

Ollamh Lorekeeper: 10 lvel Faen PrC for their revered keepers of knowledge...who also have a heckuva way with words. Bardic knowledge and lots of "enchantment" type abilites. Very mischievous and fun.

Runelord: sort of a Super-Runecaster...I haven't been able to dig into it yet...

Somnamancer: an interesting "dream thief" who can peer into the dreams of others, cause them to fall asleep, and then alter/control their dreams. Eventually they can dream of any place...and wake up there!

Very flavorful PrC's...much like the rest of the AU world!

-Rugger
"I WouldBeScaredToSleepAroundASomnamancer!"
 


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