Greg Benage
Legend
The 1983 Basic Set taught you to DM with an adversarial attitude?They taught me how to run a kick in the door dungeon with an adversarial attitude.
The 1983 Basic Set taught you to DM with an adversarial attitude?They taught me how to run a kick in the door dungeon with an adversarial attitude.
I was struck by a bad case of DM burnout earlier this year, so much so that I'm really soured on the idea of ever running D&D again.
For me the issues were:
- Prepping and running a campaign felt time consuming.
- The investment in the game felt one-sided. Besides me, only one other player had bought a single book.
- Rules competency was one-sided. The DM is expected to know everything, players can get away with knowing almost nothing.
- Playing online felt bad. This was more of a COVID-related problem than anything. But none of the online tools I tried felt great.
- I was the forever DM. No one ever expressed any serious interest in DMing.
We were all new players, with our group getting started in 2018. I'm not going to say my experience is representative, but I definitely relate to much of the talk surrounding the idea of a DM shortage.
A good point. Part of why my group is all DMs is because we had people willing to not just talk about it, but to play in your first games and offer advice and critique instead of criticism and beratement and then we paid it forward with fairly quick turn around.Probably unpopular opinion, but the lack of dms also reflects poorly on current dms not taking ownership to train others to dm. Despite my years of experience behind the screen, i still feel its my responability to be willing to show someone how to do it and even have one on one training sessions or whatever it takes to get them going.
Indeed, the probability of drawing 5 white marbles is very close to 31.9%, meaning about a third of all 5-person groups don't have a DM among them. (Assuming you're drawing without replacement. If you draw with replacement, it's just .8^5 = 0.32768 = 32.768%.) For 6-person (that is, hoping for "5+DM"), it's very close to 25.2% without replacement, or .8^6 = 0.262144 = 26.2144% with.In the "fireside chat" thread, we find WotCapparently asserted that GMs account for about 20% of the market, but a vast majority of the sales. From this we can glean a couple of points:
1) Beyond time as a resource for GMs, there's a monetary component as well.
2) If you fill a bag with 80 white marbles, and 20 red marbles, there are enough red marbles to go around in theory, but in practice if you grab any five marbles, there's a goodly chance they'll all be white.
#2 there is a problem - because you'll frequently have local GM shortage, but not an overall shortage. But, raising the number of GMs may not actually help - because then you'll tend to have areas where GMs who go underutilized, and drop out of GMing, and you end up back where you started.
As a person who'd trained DM, there are 2 problems.Probably unpopular opinion, but the lack of dms also reflects poorly on current dms not taking ownership to train others to dm. Despite my years of experience behind the screen, i still feel its my responability to be willing to show someone how to do it and even have one on one training sessions or whatever it takes to get them going.
I have no doubt this is a problem. I am happy that two players who were newbies when they started at my tables have at least dipped their toes in the GMing pool and at least two others who were more experienced also GM. I hope they learned as much from me as did from the GMs I've played with.Probably unpopular opinion, but the lack of dms also reflects poorly on current dms not taking ownership to train others to dm. Despite my years of experience behind the screen, i still feel its my responability to be willing to show someone how to do it and even have one on one training sessions or whatever it takes to get them going.
Yeah. When I introduced my nephew to D&D, I really encouraged his creativity and shared basic ideas of DMing while I was running games for them or driving him somewhere. A lot of my gaming friends are DMs already, but I try to take a little time each week to answer questions of fellow DMs on Discord/Reddit/ENWorld. It's a small contribution – not enough time for gaming these days – but I definitely agree it's worthwhile having conversations with new DMs, meeting them where they are at, and offering discerning support.Probably unpopular opinion, but the lack of dms also reflects poorly on current dms not taking ownership to train others to dm. Despite my years of experience behind the screen, i still feel its my responability to be willing to show someone how to do it and even have one on one training sessions or whatever it takes to get them going.
Serious design, which pursues what works under conditions of actual playtesting, and not just faux-playtest-as-marketing-gimmick, can get you a good portion of the way there.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.