THE DRAGON'S HOARD: RUINS
005
You are lead into a large room. There are no chairs but there is a stone structure in the middle of the room. The room is 75x75x75. DM Helmet is at the stone structure. It seems to be concentrating on it.
There are 15 other persons here. Three groups of five have taken to neutral corners. There are five golem-looking humanoids in one corner. Five kobolds, two armored and one wearing a robe. The other five cause some alarm. They are at the very least reptilian but more than likely of dragon blood.
Dawg leads you to the final empty corner and DMs Bloodtear and Blacksmit walk in behind you.
In your minds you hear-
= welcome to the final debriefing. none of you have been a hoard member before so i will explain the rules for beginning. =
an image of a large multi colored square appears overhead. Each corner has a different color. Blue, Red, Green and Purple. Images of trees and blue and black lines or cracks are there also. Many brown blocks and thick lines are there also. It is a crude by effective map of The Ruins.
= there are four sections or quardants. through a drawing, each of the teams will be assigned a quardant. the outside cornners that are high lighted in color is your starting point. =
The mindflayer shuffles his feet and concentrates. The image goes away and closeups of the four sections appear as it describes them.
= blue. terrain. fields and high grass. has a river and much of the ruins within it.=
= red. terrain. forsts and cliffs with caves. you have the only intact bridge crossing the river=
= green. terrain. cliffs with waterfall and forest covered lake. =
= purple. terrain. forest and swampy wetlands =
= the black lines are cracks that have opened up in the earth from the violent earthquakes that have sundered and ruined this small city. the brown sqaures are buildings and the brown rectangles are the towers of the city =
= as a reminder, you need three flags gathered then brought to an official on the field. each team has a flag and each quardant has a flag hidden somewhere within it. =
DM Bloodtear pulls out a small velvet cloth pouch. He walks up to the kobolds- "Pick your destiny."
An armored kobold nods deeply then bows to him. He whispers a few prayers that Dotson dosen't recognize then reaches in. His forked repilitian tongue sticks out the side of his mouth as he feels each item within. He withdraws his hand and brings it closer to his face. He opens it and reveals a green gem.
= TEAM MEEPO will begin at the green quardant. =
DM Blacksmit motions for them to follow him as he exits the room. The small kobolds hop after him.
DM Bloodtear walks to a heavily armored golem creature. Impatiently, the creature holds out his arm ready to pick. Only his gestures lead any clues to his mood or current feelings. It withdraws a red marble.
= TEAM HEAVY METAL will begin at the red quardant =
Dawg gives a gruff snort and heads out the door. He obviously doesn't like these creatures. They follow very loudly.
A tall crusted reptilian steps up. "We will make our own destiny." he says while looking harshly at the group. She pulls out a purple glass rod. It goes to drop it back into the bag but DM Bloodtear is quick to remove the bag and bears his sharp canine teeth at the creature.
= TEAM HERITAGE will begin at the purple corner =
=TEAM UNDERDOGS will begin in the blue quardant =
The image above flitters out and DM Helmet shuffles away with the other team in tow.
DM Bloodtear motions for you to follow him.
Rorim and Julian notice high above them a floating blue ball. What it's purpose is is not clear.