• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Dream Team

Rumble

The rooftop is about 100-foot-square. Aside from vents and air conditioner units, there is a box-like building with a metal door which probably leads to access stairs. Three tall, seemingly flimsy towers rise from the roof's center. Supporting cables radiate out from all three.

The driving rain hisses across the rooftop. Wind gusts drive the downpour in sheets. Between the deluge and wind's howl, it is difficult to see too far or hear much above the weather.

Jemal said:
Rumble swoops in, landing on the building as near to them as he can get. "Nice night for a glide around town, eh boys?" He grins, trying to get a better look at what they are. "Now, y'mind tellin me what the hell yer doing.. and what the hell you ARE?"

As the creatures whirl toward him, Rumble notices that they are more alien than he first suspected. Their shapes extend and contort; their wings change size and shape. It is as if no precise form is their true form, but each shape is still recognizable as a variation on the same monstrous theme. All three emit shrill shrieks as they seemingly balance on their thin tails, and then two of them launch themselves toward Rumble!

OOC: Initiative check plus desired actions, necessary rolls, et cetera.

[sblock=The Gliding Monsters]
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[/sblock]
[sblock=Combat Block]
Rumble: uninjured; 1 Hero Point
Gliding Monsters: uninjured

First roll: 2 creatures rushing Rumble. Second roll: 1 creature not rushing Rumble. (1d20+2=7, 1d20+2=20)
[/sblock]
 
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Fusion

When they arrived at the lighthouse, Fusion transformed back, this time wearing a little more armorlike outfit, which seems to resemble the car in style.

“Hey, uhm... Tendril... don't go too far away. We do not know what's going on here, but something most likely is.”

She stays close to the fence and scans the surrounding, looking for any signs of others nearby. Foreshadow had warned them about someone here, so they should be cautious.
 

"Oh I'm not going anywhere without some backup. Something strange is going on around here. We're not alone." She says pointing at the cars.
 

Rumble, Uninjured, 1 HP, Defense 16

"Oh to hell with this, I aint yakkin t'monsters." Rumble gathers his concentrated vibrations into a powerful Shout at the first one to charge at him, sending a powerful shock wave to slam into the monster. He then turns to the next one with a powerful Double axehandle, but his frenzied punch misses spectacularily.

[sblock=Combat]
Initiative: 11
Attack Roll: 28
Trip Check: 28
Sweet attack! Allright, I'm using rumble's Trip/Knockback attack, so If 28 hits him, he needs to make a dc 28 strength or Dexterity check or be knocked prone. If he fails, he also suffers knockback as if from a 10 damage attack. (10 - half his toughness+immovable if any)
I also SURGE for a melee Punch. Power attack 2.
Second Atttack: nat 1 Not so sweet.
[/sblock]
 

Fusion, Genesis, Tendril, Torque

"Huh..." Genesis reaches out to take the walkie talkie and see if it's on. She then peers up at the ceiling to see if there's a leak in the roof to explain all the water.

Then, on a morbid hunch, she turns off the lowlight amp and creates a flashlight she uses to shine on the seat and desk...to see if that water's really water.

When they arrived at the lighthouse, Fusion transformed back, this time wearing a little more armorlike outfit, which seems to resemble the car in style.

“Hey, uhm... Tendril... don't go too far away. We do not know what's going on here, but something most likely is.”

She stays close to the fence and scans the surrounding, looking for any signs of others nearby. Foreshadow had warned them about someone here, so they should be cautious.

"Oh I'm not going anywhere without some backup. Something strange is going on around here. We're not alone." She says pointing at the cars.

Genesis quickly confirms the walkie-talkie is still on. When she opens the door to the security hut, wind and rain whip around her into the room. No hole in the ceiling was needed for the water to get in. Switching from lowlight amp to flashlight further confirms the water already in the shack is indeed water.

Fusion and Tendril keep as good a watch as they can with the tempest raging around them. They don't see anyone out and about, which isn't surprising. The gusts of wind coming across the surf rock the parked cars on their axles. Tendril finds it difficult to hold a steady position atop her root-like "legs".

If there's anyone nearby, the only likely place seems to be lighthouse.

OOC: I'll have to get Rumble tomorrow. I helped a friend move some appliances today, and I'm just beat. :)
 

Gen turns up the volume on the walkie talkie and hooks it onto her belt. She throws her weight against the door then, forcing it open into the wind just long enough to slip back out. Then it's a fight against the gale to rejoin the others.

"I'm glad we didn't fly," she remarks. "The guard shack is empty...no sign of struggle. The weird thing is that the guard left his radio behind. That's a pretty big no-no for security people."

"Ready to head in?"
 

Tendril

Kelly drops back to the ground and spreads her vines out latching on to anything she can. "This wind tonight would blow over an oak."

She extends a vine over the fence dangling it above the others. "Does anyone need a lift?"
 

Fusion

“Yeah, sure. Thanks!”

Fiona is expecting trouble behind every corner, and so she obviously appears a little nervous about this whole operation. Small wonder, considering the news lately.
 

Rumble

One monster hangs back while two more rush Rumble. Tentacles loop out from its snake-like body, wrapping around the support wires of two of the towers. With a piercing shriek, the monster snaps the wires. The once taut metal lines crack like whips. A terrific gust of wind immediately catches one of the towers. It bends nearly in half, hurtles through the air, and crashes into the low wall around the rooftop. The other tower sways like mad; it will surely collapse.

"Oh to hell with this, I aint yakkin t'monsters." Rumble gathers his concentrated vibrations into a powerful Shout at the first one to charge at him, sending a powerful shock wave to slam into the monster. He then turns to the next one with a powerful Double axehandle, but his frenzied punch misses spectacularily.

The first creature catches the full force of the Shout. The blast of sound lifts the monster into the air, where the violent winds catch it, spinning it around and slamming it into the metallic side of an air conditioner. The metal crumples under the impact. The creature hisses, spraying water. Rumble whirls both fists at the second horror, but it snakes fluid-like under the attack.

As the first creature recovers, uncoiling upward into something akin to a standing position, the second lashes out with a talon-tipped pseudopod. The attack, while apparently powerful, is clumsy. Rumble swats the deadly appendage aside with the back of a hand.

OOC: End of round 1.

The beast that ruined the towers turns from property destruction toward Rumble, charging through the driving rain. A lance-like horn grows from what passes as its head. While the horn would surely have punctured concrete, it cannot harm Rumble. The point glances harmlessly off Rumble's chest.

Rumble now faces two bizarre monsters in hand-to-hand combat, with a third soon to join the fray!

OOC: Rumble's actions are next. The monster's attack couldn't overcome Rumble's impervious TOU.

[sblock=Combat Block]
Rumble: uninjured; 0 Hero Points
Monster 1: uninjured
Monster 2: uninjured
Monster 3: uninjured

1st roll: Str check to resist trip. (1d20+6=19)
2nd roll: TOU save against hitting the AC. (1d20+7=19)
3rd roll: Talon pseudopod attack against Rumble. (1d20+5=8)
4th roll: Charge attack roll vs. Rumble 1d20+7=20
[/sblock]
 

Genesis heads for the door, having gone inside the fence when she was at the guard shack. She waves a hand for the others to follow.
 

Into the Woods

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