Pielorinho said:
First, guys, lay off with the ad hominems, wouldja? Sheesh.
But they're so much easier than actually having anything of substance to say.
And this can all be fun. It can be a chance for the group to see how party dynamics work.
If it's handled in a "punish the player" fashion, however, it's gonna suck for everyone. DO NOT do that.
Well said. It seems to me, based on the limited information received from the actual person in the know, that there is blame to be shared all around. As I've already pointed out:
The druid's player dropped the ball big time. Intentional or not, mistakes were made.
The psychic warrior's player also seems to have miscalculated. A noble death is all fine and good, but surely he had other options besides "stand and fight." Did the psychic warrior resort to total defense to decrease odds of getting whacked? Did he have some sort of power or item he could've manifested or used on the defensive to decrease the odds of getting whacked? Or did he just stand there toe-to-toe with a foe who apparently had him outclassed?
What was the rest of the party doing? For example, was there anything the wizard could've done to increase the psychic warrior's chances of surviving another round or two until the druid screwed up his courage and slapped a heal on the psychic warrior?
Why is this relatively high-level party dependent on a single druid for healing? No potions? No scrolls that a rogue or bard could utilize via Use Magic Device?
What about the druid's animal companions? I've seen this mentioned several times, but don't recall an answer. I've run high-level druids before. High-level druids do not melee. They send in big, buffed beasties with sharp claws and fangs to do that for them.
All of these seem like good questions. Anyone who was actually part of the game session know any of the answers?