arbados said:
Arbados the original poster is back again (and thanks for the replies they have been great
*snip!*
Good information, all around. I can see several mistakes that the party made, but, as they say, hindsight is always 20/20.
The best thing for the players to do is avoid playing the Blame Game. Instead, each player, IC or OOC (or both), needs to take a step back and review the scenario to identify mistakes
and develop a plan to avoid those mistakes in the future.
Major issues that I see:
* The druid needs to be proactive. As the only healer in the group, he cannot be too cautious when the chips are coming down. If a party member calls for healing right now, that means right now, not when it seems safe or convenient.
* The party needs a real healer or, at a minimum, another semi-healer. A lone druid cannot adequately cover the healing needs of the party.
* When the only healing left is the druid (i.e., when all of the potions and scrolls are used up), it is time for the party to retreat, regroup, and recuperate. If they don't have a plan for this, they need to develop one. The druid and the wizard, with appropriate barrier spells (i.e.,
web, any of the various
wall of... spells, etc.) can help provide cover for a safe retreat.
* If they are not already doing so, as much as possible the party needs to focus damage on the main fighter's current opponent. It is often best to double- or triple-team a single foe even if it means not targeting other opponents.
My current group of players started the campaign enormously disorganized and making many egregious tactical errors. They have slowly learned to back each other up, always have a plan of attack whenever possible, and to talk through "after action reports" in order to hone their tactical skills.