the Dungeon Cliche

A distance distortion bound to an earth elemental that's gone insane, so the distortion keeps expanding and contracting over and over... fort save or lose lunch from motion sicknes... :)

(I loved that module)



How about a downed B-52 with a couple of gremlins manning the tail gun? :)
 

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The main thing to remember is that dungeon ecology didn't exist back then. A Gelatinous Cube and a Troll could co-exist peacefully as could a Rust Monster and an Iron Golem. Never mind how creatures get their food. Don't worry about giving them a lair to sleep in. All monsters are either wandering or just waiting for the delvers to come take their treasure.
 

And remember that monsters guard treasure; they never use it; always preferring their tattered leather armor and rusty sword over the elfin mail and +5 sword in the chest they are guarding. Or better yet, hidden in the hole underneath their bedroll.
 

All monsters yell, "Bree Yark!!"

Except the Evil Wizards. They always yell, "Shirak!" when they cast their spells. :D
 




dreaded_beast said:
The evil wizard Bargle casting magic missle

The clerics who, before the adventure, don't offer to come and help you with your quest, but instead give you a potion of healing

A rust monster
Don't forget about the hot cleric that the
PCs meet up with in the dungon that Bargle eventualy kills with a magic missile
 

Dark Jezter said:
You might also want to ask the PCs to play as extremely stereotypical characters, some examples being an axe-wielding dwarf fighter who loves to drink ale, a Legolas-like elf ranger who uses a longbow, a klepto halfling rogue, an old wizard with a long beard, etc.

Or even better yet, you could make a bunch of pregenerated characters that are all old cliches as above.
 


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