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The Dungeon Masters' Foundation Mk.II


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themind said:
*bows to nightcloak* HOLY crap. Do you just come up with great ideas on the fly or did you seriously think about that? That is a great idea. Consider this yoinked.

*Nods* I aim to please.

Yes and yes. I think about some concept and image, "chew" on it a little, then just go with it. But thanks for the compliment and I'm glad you'll get some mileage out if it.

I would take the time to consider ChaosEnvoker's idea. What he suggests is starting with the familiar (things you like)and using the book to explore options you might not consider do to personal preferances. Exploring ideas will help you find your style. Nothing beats campaign developement and just doing it/working with it.

Like your side quest idea. Great idea's you have. Now take CE's thoughts to task and open the book and work in some new material. It'll be fresh for your players and will push & challenge you. Throw in some plot stuff like foreshadowing to tie it with the mad-priest adventure (maybe the dwarves are fleeing a serious ass kicking they got from a "huge worforged with wings and horns ;) ).

Go with it. And have fun!!!

And for the love of of EGG, let us know how it goes :)
 

Indeed, Nightcloak, good show!

@ themind: I've never really liked the pulpy goodness of Eberron (although, I will admit, I haven't taken a close look at it). I did enjoy the ideas, especially the transition from FR to Eberron is genius.

[sblock]Your WotC board name wouldn't happen to be Student of the Mind, would it? :p [/sblock]
 

@themind: I like the idea of Ebberon formerly being Toril, nice touch :D , and by that I mean it'll piss the hell out of your PCs if you add in some nastiness from FR :] .
Example: The BBEG turns out to be... *dun dun dunnnnnnn* the new and even crazier Halaster Blackcloak turned demigod! *steeples fingers "Excellent..."*
Example #2: Several of the organizations could be "descendants" of Faerunian organizations. Get a copy of Lords of Darkness and see if you can tie any together.
Example #3: Simply put, "Crap, Larloch! Run awa-!"
 

@Nightcloak

Of course I'll let you know, and thanks for the help.

@mordmorgan

[sblock]NOpe, I'm just themind. Sorry to dissapoint you. In fact I was wondering what you guys were talking about right after I joined the Foundation. Now I know.[/sblock]

@BoD

Yeah we thouught about adding some other personallities, but decided we wanted to keep it as much of Eberron as possible. I do plan on having the Gods old rivals show up, sort of in the same boat as the PC's. You can't have the good without the bad IMO.

But that doesnt mean I won't add some interesting things later from FR. I mean they will accisdently release a powerful being from imprisonment. And when i say powerful I mean a power that only a group of Lv 40 or lv 60 PC's can take(matters on how long we want to go). So the Epic level part of teh game will undertake finding a way to defeat this being. And some FR goodness(or evil, what ever way you want to look at it) may make it's way in.
 
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I've never actually managed to play in or run a group from lv 1 to 40 that would be a long endeavor...or it could be. Depending on your luck with a Deck of Many Things...
 

I never found high level play very satisfying. It may be because I prefer a horror-based game, and that's not very compatible with godlike characters, but even when I DM FR, I don't like going past 10th level. (Not that I won't, mind you, but the game gets a little boring for me after that).

I like the simple things like clearing out a kobold den, or protecting a caravan from bandits, or sneaking into an orc outpost and killing the adept. Fragile characters are more fun to DM for, and after about 10th level, it takes serious effort to make them fear for thier character's lives.
 

Idk I'd say a Great Wyrm Prisim Dragon is pretty scary. Heres the beauty of goblinoids and many other such low level monsters: You'll notice a line near the bottom of the monster's stats that says:

Advancement: By character class.

Just write up a standard "orc" or some other monster that advances by chracter class and make it high lv. (depending on the level of your PCs) then if you really like some of the things above. Have them protect an extraplanar caravan that travels the planes selling things from the various dangers of each plane or something along those lines. I have done such things becuase there is nothing more fun than slaying orcs, but at high levels orcs need some power. So the line "Advancement: By character class" has been my hero more than once.

Maybe this shines a new light on high level play for you MtM! Or maybe I'm an idiot, all of you may be the judge...

CHAOS EVOKER
 

ChaosEvoker said:
Maybe this shines a new light on high level play for you MtM! Or maybe I'm an idiot, all of you may be the judge...
You're definitely not an idiot, that's for sure.

As for high level play, I will say that if/when my games ever get there, my players will have something to fear. Hopefully this new group will last long enough to get past 10th :]
 

Hi to all.

Sorry I haven't settled the forums yet, but I'm still waiting for Morrus to contact me back with the proper link and procedure to do so. Patience grasshoppers. :p

Hey, by the way, I just want to discuss a dilemma I have. My current GM friend will be finishing his campaign in a week (more like taking a long vacation) and for coincidence I'll be staring mine in 2-3 weeks. The thing is that I prefer and WANT to admit only 6 players in the group, but now a total of 9-10 players are crazy to play with me (seriously, I didnt know I was popular :) ).

On one point, they all are good players and I'm 70% sure that they'll focus on the game and don't delay the game session with interrumption (which is an ideal situation). But I still see that 9 players will slow down the game, no matter how good they are, and thus affect the whole session (by the way, most of the players and I are from the hardcore type that take the game seriously).

The other conflicting point is that I don't know what to do with the players that may be left out. Simply telling them that they can't play is rude and difficult, specially when we all hang together.

So, should I accept the 9 players (bigger group, more work, longer rounds and sessions, etc) or leave some out?
 

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